compensating a poor game design with...so called..."skill"... that you are not meant to have in first place, in any game ever, is not an argument for justification of a poor game design. if that was a rule, a * game developer could decide to save up their work and just say "you have to learn an ancient holy skill of the lag". The first comment is correct. It just sucks. the problem here is that the game understands only 2 regions - japan, and rest of the world. therefore, the "cross-region matchmaking: off" you have in options... has no purpose. If the game had 3 regions: europe, america, asia. it would be mostly alright. But our problem is, an asian player is looking for game with asian players, and gets connected to european group. Everybody are stressed and dissapointed, because the asian player has everybody else moving on place waiting for him to kill them, and the european players can scratch their brains out trying to figure out how to counter someone who is teleporting over the map. You would like to know, why didnt they come up with proper matchmaking design then ? the answer is very, very complex......... :
The game was released too early.
end of story.