Mon Jun 29, 2020 10:43 am
See this stat is like a microcosm of DS2. It is a really cool idea to have a stat that governs stuff that doesn’t directly relate to taking/dealing damage but instead to critically important stuff like frame data and animations, so even those things don’t have to be at the whim of the developers and can be player controlled: it’s another place where you can make stat investment if you care about it, or save those points for something else. It goes with the whole part of DS where you’re sort of designing a beat em up/fighting game character, and instead of just health, stamina, and damage, you can decide some of their frames too. It’s just... not that fun or satisfying to level from a certain perspective, and basically required for PVP. This whole game has such a mix of cool ideas and execution with just weirdness and unsatisfying stuff.