I did some research of my own and took screenshots of my stats as a Spear against 1, 2, 3, and 4 players. I'd love to put this info into the wiki but it's locked up, comments here destroy any parsing, and soon we'll all be moving on to Elden Ring anyway. So instead you get the following jumbled mess. Since I can't paste any actual charts, here are some basic points: >>>(1.) Damage is entirely unchanged no matter how many opponents. If it takes you 6 hits to kill a player in the arena it will take you 6 to kill them as a Spear. >>>(2.) HP and attributes are also unchanged. The HP you have as a Spear is the HP you would have as an invader, meaning 70% of your embered HP. >>>(3.) You do get a bump in stamina and FP, although endurance and attunement are unchanged. In a 1v1 my stamina/FP were increased over my defaults by only +10% each, while in a 1v4 they were increased by +30% and +45%. In practice I never notice this difference, +10% is nothing in a 1v1 and 1v4s are too chaotic to notice an extra swing. >>>(4.) By far the biggest changes are in absorption and poise, both of which follow their own curves for increasing. Details ahead... >>>(5.) My average absorption (24) increased over my default by the following amounts: 1v1 +35% , 1v2 +150% , 1v3 +200% , 1v4 +235% . That is not a typo, there really is a *massive* change from 1v1 to 1v2. >>>(6.) There's a formula at play where lower absorptions get more of a boost than higher, so as you face more opponents your absorptions start to all even out around the same numbers. For example my default player had 28 physical and 17 dark absorption, but by the time it was 1v4 they were 82 and 79. The more opponents you face the less your choices in armor matter. >>>(7.) My poise increased over my default (34) by the following: 1v1 +20% , 1v2 +40% [47.5], 1v3 +65% , 1v4 +95% . This is not nearly as wild as the absorption changes but you do see bigger jumps in 1v3 and 1v4. >>>(8.) There are changes to poise that go beyond just the numbers, call it "Dark Souls 1 poise." For example in a 1v4 you can poise through daggers with a straight sword, something you can't do in the normal game even in full Havel's. >>>(9.) Spear fragment regeneration is faster with more opponents, to the point where in a 1v4 there's about 8 seconds between when the last one expires and a new one can be cast. >>> So after that, some general tips from this info: >>> Tip #1.) Free aim the fragment at a distance and it will create long walls which can separate groups. This is one of the keys to winning a 1v4, since the poise and absorption means one phantom separated from the other 3 is basically helpless against you. >>> Tip #2.) Fighting 1v1 gives hardly any buffs at all to the Spear, while the host still has 15 estus and embered health. As a Spear your minor 1v1 buffs basically just make up for the fact that you have 70% HP and not at all for the fact they have 15 estus, so your only real advantage is the Guardians. Prioritize keeping them alive, don't get caught up in trades since you'll lose the attrition battle, and strongly consider things like regeneration items and healing miracles. >>> Tip #3.) Since your HP is unaffected but your absorption skyrockets, regeneration items/miracles are incredibly powerful from 1v2 and up. Even just tossing on the Sun Princess ring can make a difference over a long battle, and if you manage to stack multiple regen items/buffs you can become a serious pain to kill. >>> Tip #4.) Summoning Patches against the Spear is probably the absolute worst mistake you can make if you're the host, and is a major blessing if you're the Spear. Not only do the buffs from 1v1 to 1v2 take a massive jump, but Patches is slow, predictable, and an Undead Hunter Charm or Alluring Skull will thoroughly break his AI. If a 1v1 is the hardest battle to win as a Spear, a 1v2 involving Patches is the easiest.