Always start an engagement with warcry. As others have stated, the R1, will always combo into another R1, and then R2 will roll catch, and if they don't roll you hit them anyway. Fool proof. Keep in mind you won't do the R2 roll catch unless warcry is active, and it's quite brief. Yes the range is a drawback for sure but range is less important because you're looking for trades. Don't use this weapon ninja flipping around and trying to poke. The R1 either one or two handed has hyper armor, and if you're pure strength then that's more points for health, endurance, and vitality, so the trades will almost always be in your favor, especially after they get hit by the R1,R1, buffed R2. If they're still alive they won't be able to trade again.