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Joined: Tue Nov 12, 2013 6:27 am
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Considered melee so leech ring and melee damage rings/traits buff it. Really strong overall.
Somewhat useful on melee builds, not only for quickly engaging in melee, but also for its respectable damage output. You can also stock up 5 charges of it and it takes very little mod power to fill each charge. If you're planning to use this for mobility or mid-combat evasion though, you'll be disappointed. Unlike the NPC version which is basically instant, the player version has a startup animation that is juuuuust long enough for pretty much any attack to hit you before you teleport. You also cannot use this ability to jump over gaps or chasms, only to the edge of walkable areas, which as a plus also means it's very difficult to accidentally kill yourself with this skill.
Greatly buffed in the Swamps of Corsus update. Now casts and recovers much faster, the cast time is almost instant now, so you can use this as a fancier dodge, and chain together teleports much faster. Still does great damage as well if you land on top of an enemy.
I feel like it lacks a proper purpose. It should slow targets hit by it and speed up the player for a short duration after cast so it can be used for blitzing. it should also cause the same effect around the area you teleport from, without overlap.