Wed May 20, 2020 7:01 pm
Putting the boss in a field of waist-high grass with various hills is a very artistic choice. It's also inexcusable ineptitude on the part of the game designers, given their various *****ups with the camera. Being hit by an attack that was obscured from view is artifical difficulty. Bad boss. Almost as inexcusably awful as the demon of hatred, or the guardian ape's first stage. Someone needs to find out who made the choice and punch them repeatedly.