Parryin is absolutely obviously broken. Not just due to fire daggers & hornet ring instagib, but otherwise too. The downvotes here are telling of the hypocricy of this community. This is not opinion, but a simple statement of fact. In a typical PvP scenario person A can score 10-20 hits on person B, who's only ever doing nothing but going for the parry. And then, 5-7 estus down person B finally succeeds on completely random clutch parry, and instagibs person A. All this, with zero character point investment. Deluded people defend this by saying it's the counter to R1 spam, when R1 spam never needed a counter. You can roll out, poise through, block & roll, or gauge your own attack timing and distance better than your opponent, and ALL of that is a counter to R1 spam. Just look at the parry frames: with a basic small shield simply smashing the parry whenever your opponent is about to hit, is mathematically a 33% chance to get it right. A 33% chance, per attack, to instantly kill your opponent and deny all skill vs. skill mechanic. You could cut parry damage down to 50%, or less, of what it is now. And people would still use it. That alone should be telling. DaS3 with its stats, infusions, weapons and armor was never about balance. Most of the items the game has are borderline if not completely useless. This is what enables inventiveness to come up with great new builds and powerful combinations. It's a good thing, all in all. But sadly, the result is that some few properties are completely out of balance to the point of being game destroying. Parry is among them. So much so that the game would be a lot better without parrying at all, tbh.