I like rangers with 1 in warfare instead of pyromancer to get executioner take glass cannon and get hydrophorics for combat control and get soooooo much ap in 1 turn
Anonymous
Tue Aug 27, 2019 1:08 am
Useless section in this game. Literally has no impact in the game. Pick any class change abilities the way u like and go into your adventure. U pick Warrior and build him as Mage, Archer and make his as summoner and so on. Nothing changes in the entire game.
Anonymous
Thu Dec 12, 2019 2:02 pm
Actually it determines the weapons in the confiscated goods chest in the first area of the game
Anonymous
Wed Jan 29, 2020 2:07 am
It also determines your companions starting skills etc. when you choose a class for them.
Anonymous
Thu Jan 14, 2021 7:14 pm
I second you, it's fine to have this page here, but players can ignore it. Classes are just a way to guide new players so they are not overwhelmed at character creation.
Anonymous
Sun Oct 27, 2019 10:26 am
What this page really needs is a table where you can compare the starting skills and talents all at once. Having the right or wrong skillbooks and talents can be a setback for all of Act 1.
Anonymous
Fri Feb 07, 2020 11:49 am
Class called "Blood Witch", A necromancer/hydrosophist that is really powerful alongside a "Storm Spring", an aerotheurge/summoner.