Lots of blather about being under or near tail, terrible understandings of his melee attacks. Greatshield users, don't HUG his face, you'll know how long the punish window is and you want to be a step or two back when he enters "AI decision" mode. Why step back? (1) It seems to bait more clawing (2) his utterly*****ty, godawful, intern-developed strikeboxes will register as clawing your BACK (pro work there, From.) and deal +1000 raw damage (ProtectionRing+3 helps). (3) So do step back and you'll be able to easily shield them, have less camera/lockon bull*****, and have better roll visibility, which is useful when he does the lengthy 10,000-damage six-strike hour-long saga (which is often followed by firebreath and zero inactivity [punish] window, really nice choice there From) that I don't see mentioned anywhere in this*****ty page. THE UNBLOCKABLE GRAB IS TELEGRAPHED BY WHITE ACTION LINES during a pronounced roar (and some blurring) again no mention anywhere of what will /actually/ help you trivialize (roll) a vicious grab and distinguish it from other rampages. FWIW he seemed to stagger around 30% and I was allowed to riposte for a measly 415 damage, but it instantly killed him. Perhaps the stagger was partly established by a phase2 darkbreath that involves him being BIPED (hind feet standing) very extensively, allowing melee to whale on his feet, affecting whatever weird posture system dictate PvE staggers in DS3.