You must have been a fan of the several versions of Artorias's great sword, then... those were in a Miyazaki game. Seriously, the fact Miyazaki didn't direct DS2 isn't a game-breaking deal. I don't understand why people raise such a fuss over it. There are several innovative features in DS2 that expand upon DS1, and Miyazaki chose to outright remove them from DS3 as if it were his righteous duty to force-feed his own understanding of his product down our throats, all the while expecting us to like the taste and be grateful he seared away a branch of the fanbase. The result? DS3 feels like a piece of fan service for the inner circle of DS1 fans, which by the time of its release were in no way the only Souls players, that plays it so safe it literally washes the color out of the atmosphere and enjoyment out of the game. DS2 is by no means perfect, either, but at least it tried to experiment with and expand the Souls formal.