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Joined: Tue Mar 24, 2015 6:55 am
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You can jump to that ledge straight away. You don't need to have the lifts activated. There's a pile of rubble to the left of the ledge - you can't walk across it - so you need to line useful up alongside that. Jump right at that LAST second. If you jump too early, you'll land on the ledge below (you'll lose a little health), but you can go back up and try again.

Myself, my brother and two friends have all completed this jump and got the ring WITHOUT having the lifts activated.
Tried it too, it worked


Joined: Sat Jul 26, 2014 12:04 pm
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Small shields will not benefit from this ring!

Stability is how much stamina damage is blocked, in percent. 75 stability means 75% of the stamina damage is blocked. What we really care about is how improving stability reduces the damage we actually suffer from an attack, which is 100 - the stability. If we use a shield with 50 stability and get a +5 bonus, we will see the stamina damage multiplied by a factor of 45/50, giving us 10% reduction. On the other hand, if we have a shield with 90 stability and get +5, we will see the stamina damage multiplied by 5/10, which cuts the stamina damage by half.

Using this ring while wielding a greatshield is unnecessary for easily blockable enemies, but it does allow you to block bosses and enemies that couldn't be blocked at all in the past. On the other hand, it's a waste of a ring slot if your shield only has 50 stability, and is probably a poor choice unless your shield has 75 stability or higher. The higher the stability, the more impact the ring will have.
Im not sure id It is the same for DkS2, but in DkS1 were a limit of stability for shields, capped at 90
From what I understand Raime is the true name of the Fume Knight. The fact that this ring even exists is interesting. Maybe it can even be USED against him....