I honestly don't understand what FROM has going through their mind when they make bosses like this. It's entirely possible to defeat, but absolutely nothing about this fight is enjoyable. I beat it on my second try after being ass-blasted by about 30 spiders, and although it was pretty easy, it was honestly just a terrible experience. Why would they make a boss like this? Do they not want their players to have fun? Do they think that, if they make something tedious, and annoying, and borderline artificially difficult, that it'll be a good experience for the player? It's honestly confusing, man. The only redeeming factor of this fight was the relief I felt after I beat it; I was glad that I wouldn't have to fight it again. In a game as well-made and enjoyable as Bloodborne, they have to go and contrast the beauty by adding some bull*****like this. Not mentioning the countless enemies that are cheesily placed to jump on you from behind as you go to pick up an item, or trap you in a corner and 3v1 you, or when your character is unable to dodge because you made the mistake of getting stuck on a mis-placed rock, it seems like FROM likes to torture their players with blatantly annoying bull*****that's easily countered by dying, and, after returning to the area, not making the same mistake twice. Sorry for the rant but holy*****, some aspects of the Soulsborne series are absolutely cancerous. I think I need to take a break for a little while, lol.