Mon Oct 01, 2018 4:22 am
Simply put, poise just prevents your attacks from being interrupted. The reason for this being a mystery for so long? People were over acclimated to the previous mechanics, and thought it'd apply the same in this game; a psychological glitch resulting from associative memory, and hardwired expectations that result in an inflexible ability to readapt. Previously, it just prevented any flinching regardless of whether you were standing, moving or attacking. And, considering the difficultly of Dark Souls, it was very important to memorize small mechanics to the point of instinct. Naturally, still packing the Havel's myself for the poise. But also making sure to not just stand still. Remember, only when your weapon starts swinging forward will it activate. And even then, it may be broken if a sufficiently powerful weapon hits.