Discuss Capcom's Monster Hunter World
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I very much like Example and Example. Such cool weapons.
So that's it. Affinity is just your chance to do critical hits? All the explanations out there and that's all it is?? I've heard so many different things. Everybody wants to make it complicated. It's just a critical hit percentage.
Well yes it is critical hit chance percentage. Also, remember that there is a chance to have negative crit. Most games with critical hit chance imply only the chance of a positive crit, but affinity can go positive or negative hence they don't call it critical hit chance.
Thanks for this, now I know what tp Augment my Great Wyvern Jawblade with
Affinity is the chance to deal critical damage which is 125% or weak attack that does only 75% of you damage,
with 0 affinity: you will always deal 100% damage,
with 10% affinity: 10% of your attacks will deal 125% damage , 90% will do 100%
with -20% affinity: 20% of your attacks will deal only 75% damage. 80% will do 100%, no 125% damage

Tip: Affinity positive damage done can be increase from 25% to 40% with Critical Boost
Critical Eye +7 gives a static 30% affinity
Critical Draw gives bonus only to first hit when your weapon is not drawn
Affinity Augment gives 10% affinity
Maximum Affinity is 100% which means all attacks will be critical, any more is waste

Some players is extremely sure (based from previous chapters in depth knowledge) that affinity also passively rise our effective damage, apart from the "critical" proc. Anyone have good information about?
Thank you. This was very helpful.
JUST CALL IT CRITICAL HIT CHANCE THEN
Well yes it is critical hit chance percentage. Also, remember that there is a chance to have negative crit. Most games with critical hit chance imply only the chance of a positive crit, but affinity can go positive or negative hence they don't call it critical hit chance.
This is why I've grown aggravated with Japanese games. Affinity as a word has NOTHING to *****ing do with what affinity in the game does. It's *****ing crit chance. Is it hard to *****ing just say crit chance?
it means kinda the affinity you have with your weapon in order to do crits ig. but i get ya :D
cry more you *****ing gimp
Clearly you don't understand WHAT affinity is, and I'm talking by dictionary definition. If you understand how something works, you have a higher chance of getting it to work as you want, which includes, oh look at that, EXTRA *****ING DAMAGE WITH YOUR BLADE***** son, who threw you at a wall?
Japan loves to just rename common game conventions. The apologists will turn a blind eye to the obvious mass confusion this has caused.
well affinity isn't exactly the same as crit chance as it can go negative as well but i understand what you mean.
entitled much?
Affinity is probably the best possible name for 'Critical Strike Chance' with regards to maintaining immersion. Affinity is the representation of comfort, ease, and skill with your gear, weapons, and equipment. As you become more proficient in your gear, you learn to strike more accurately, finding means of leveraging your weapon against your foes with relative impunity. Some weapons, gear, or equipment would of course be easier to use than others, and some would be less than sufficient in certain cases. Which is why the 'brute' monsters are the ones that have negative affinity, and much higher strength than usual, they represent the aspects of the monster that had a 'brutal' intent, and are a bit less aerodynamic, well-weighted, etc. than the usual weapons, which is why there is a chance of doing less damage (or otherwise negatively affecting affinity in general). Think of it like this, you are wielding Gut's (Berserk) Greatsword, that would have negative affinity out the wazoo as it weighs about a ton, and is pretty much blunt. Whereas a rapier used by Gut's foil, a certain leader of the Band of the Hawks, would be primarily about leveraging it to create openings without relying on brute force. Affinity could also be thought of as the more 'perfect' use of your gear to find the hidden chinks in the armor of your opponent, and better utilizing the weapon to exploit them than usual (which is why it deals more damage). Critical Strike would just be so outlandish in this game, Affinity represents the 'immersion of stats' as opposed to simply stating the stats without any regard to reality. It'd be like having Pukei-Pukei begin dropping Fire-Resistant Gear (or having a Pukei-Pukei set all about Fire Resistance), it would shatter immersion.
you need to stop taking drugs. A spade is a spade, critical hit chance is critical is critical hit chance.

Solvaring

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So without having any skills that effect affinity, one commenter stated "Affinity is the representation of comfort, ease, and skill with your gear, weapons, and equipment. As you become more proficient in your gear, you learn to strike more accurately, finding means of leveraging your weapon against your foes with relative impunity. " Will I eventually start to gain more base affinity with a certain class of weapon the more I use it? Does the game keep track of this? Or will i just randomly find or be able to forge equipment with higher base affinity as I progress in the game, regardless of how much I've actually used weapons from that class?
No, they were just using wanky speech to vomit their love for giving a classic mechanic a different name. You only have as much Affinity as your gear and Skills give you.
Affinity is your chance to crit, this page lists each way of boosting it on top of whatever ammount your weapon already gives you as stated in the weapons stats(most are 0%, some negative at -30% like the diablos weapons) and others give possitive affinity such as the rathalos weapons or later in the game the Luna/xeno weapons(+10%).