By Locutus_of_BORG
#5513415
I can't brag. It only takes 5 chest shots or so from the Mattock, with ARush to kill one of the regular guards on Hardcore. Since I've never gotten more than 2-3 closely bunched guys per wave, it's quite possible to kill a whole wave within one clip and one ARush and maybe a melee or two.

I suppose this sequence might actually be easier on Insane and/or NG+, as enemies will be harder to kill and thus the chance of triggering the bug will be smaller. How'd that be for irony?

Edited by Locutus_of_BORG, 02 April 2011 - 02:32 PM.

By lazuli
#5513407
I got my first bug at that protecting Dr. Kenson part last night.  I was a Sentinel.  I think my Tech Armor or Throw Field pushed someone out of bounds.  The enemy didn't show up as a red dot on my radar, though.  I had to reload as Dr. Kenson never quit hacking.
By Locutus_of_BORG
#5513412
What's the chance of BW releasing a patch for this DLC? lol
By lazuli
#5513409

Locutus_of_BORG wrote...

What's the chance of BW releasing a patch for this DLC? lol


I would say slim to none.  Apparently patching DLC is a huge headache.  That's why Kasumi's passive is still broken.  That's why the Equalizer pack features a broken helmet.
By Kronner
#5513405

Locutus_of_BORG wrote...

I suppose this sequence might actually be easier on Insane and/or NG+, as enemies will be harder to kill and thus the chance of triggering the bug will be smaller. How'd that be for irony?


On my latest playthrough, I saw one of the enemies fall off the elevator without any outside 'help'. He threw a flashbang at me, and fell down. Fortunately, he got stuck mid-air, so I could shoot him and proceed. But this is very annoying bug, as it may require a restart.

Edited by Kronner, 02 April 2011 - 03:30 PM.

By Anonymous
#16346794
i found another solid workaround in the same vein you were all discussing... if there IS an enemy still alive that fell off an elevator or got stuck somewhere and you cant find him if you have a 'no target' homing power or weapon, ie the rocket launcher and fire off a few shots to track him, then aim for a killshot once you can see the projectiles vector. Hope this helps!