- Fri Jul 21, 2023 7:40 pm
#16904247
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- Mon Jul 24, 2023 2:24 pm
#16906600
considering there's no unstable quill, is there any weapon mod that synergize well with the old "mod mage" playstyle
- Wed Jul 26, 2023 6:35 am
#16908663
Amulet doesn't seem to work with Overload explosions or the Sporebloom mod. Unfortunate.
- Wed Jul 26, 2023 9:31 pm
#16909421
Someone should get to work figuring out what actually qualifies as an explosion. Once I get a little further into the game I'll take a crack at it, I guess, but there's so much content to cover...
- Thu Jul 27, 2023 5:59 pm
#16910052
More hilarity...space crabs also works. EXPLOSIVE. SPACE. CRABS.
- Thu Jul 27, 2023 6:50 pm
#16910462
this is stuff is insane, besides of rotten arrow and crabs mentioned here in comments, works also on hellfire dealing massive amout of damage. Also working on meridian (but it still meriDIOCRE, ba-dumts), and on star shot, and it melting mobs on nightmare even without upgrading, just on amulet itself. Also it work nice with stone of malevolence (ring that give add 15% mod on elemental hits), giving a lot of free mod power just on ticks
- Mon Jul 31, 2023 5:31 pm
#16914434
It does not. Aphelion applies it's own specific burn that seems to override it. Burn should be burning for 47 a tic and no matter how I swing it, (letting the orb impact or detonating it myself), Aphelion's burn takes priority.