- Fri Jun 09, 2023 4:31 pm
#16888103
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- Fri Jun 09, 2023 4:31 pm
#16888104
Need an update on "Exploiter's" imbuement that can deal extra damage to unstoppable enemies. Are World Bosses unstoppable, or are they just immune to crowd control? Would the Exploiter's affix on a weapon or armor cause the boss to take extra damage?
- Fri Jun 23, 2023 7:02 pm
#16893345
i did some very minimal testing: damage dealt to a dungeon end boss without the legendary effect and with it.
this is on a barbarian, using bash (the legendary effect was on chest armor, only basic abilities doesn't get amplified by chest armor benefits)
lvl 73
chest effect deals 47% more damage to unstoppable enemies
with legendary effect active (having the chest armor equipped), each swing dealt about 2.6k damage +/- 100 or so
without the legendary effect (chest armor removed) each swing dealt about 2.6k damage +/- 100 or so.
i put it on and off to make sure for irregularities
at least for end-dungeon bosses, which feature the stagger bar mechanic that rules how CC is applied to them (one would think is "unstoppable"), they do not qualify as "unstoppable" as the effect of the legendary does not increase damage against them
this is on a barbarian, using bash (the legendary effect was on chest armor, only basic abilities doesn't get amplified by chest armor benefits)
lvl 73
chest effect deals 47% more damage to unstoppable enemies
with legendary effect active (having the chest armor equipped), each swing dealt about 2.6k damage +/- 100 or so
without the legendary effect (chest armor removed) each swing dealt about 2.6k damage +/- 100 or so.
i put it on and off to make sure for irregularities
at least for end-dungeon bosses, which feature the stagger bar mechanic that rules how CC is applied to them (one would think is "unstoppable"), they do not qualify as "unstoppable" as the effect of the legendary does not increase damage against them
- Fri Jun 23, 2023 7:06 pm
#16893347
I did the reply with the minimal data test. Still not logged in. Whoops. Editing came out like **** on that previous explanation, but long story short: from testing, end-of-dungeon bosses, which use the stagger mechanic, do not count for "unstoppable" because the legendary effect that amplifies damage to unstoppable enemies, does not amplify damage at all to them. Bummer!
- Mon Jul 24, 2023 9:47 pm
#16907159
bloodmist gives unstoppable, but it doesn't say so in the tooltip