- Fri Mar 04, 2022 7:21 pm
#16454915
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- Sat Mar 05, 2022 1:31 am
#16457336
If it's anything like the Leo Ring in Dark Souls, then thrusting attacks (and pure pierce weapons like the Lucerne) should get a noticeable damage boost when hitting an enemy that's in the middle of an attack animation. We'll have to see how the math works out this time around once people start doing testing.
- Fri Mar 04, 2022 11:14 pm
#16456476
Translation: When an opponent is in an attack animation thrust attacks do additional damage. This enhances that ability further.
- Thu Mar 10, 2022 6:23 am
#16485753
With how aggressive most bosses are, that's pretty much all the time :')
- Sat Mar 05, 2022 7:29 am
#16458205
ok so this affects spears (like the Torchpole) im playing a greatshield STR tank and using this with the Torchpole i am DECIMATING everything while safely hiding behind my shield. It adds damage during others attacks
- Sat Mar 05, 2022 7:29 am
#16458280
it also boosts damage, when you counter Attack after blocking with R2/RT
- Sun Mar 06, 2022 6:31 am
#16462306
It's the equivalent of the Leo Ring.
It boosts damage dealt to enemies while they are in an attack animation.
It only works with attacks that do Pierce damage, arrows and bolt included.
It boosts damage dealt to enemies while they are in an attack animation.
It only works with attacks that do Pierce damage, arrows and bolt included.
- Mon Mar 07, 2022 1:28 am
#16465100
I tried testing this, I did 264 damage on a guard counter attack useing Cold Infused Cross-Naginata (+12 or +6 cant remember which) against the knights at Gatefront waypoint without the Talisman... and 220 with the talisman. Are we sure this is working properly as it seems to reduce my damage...? Maybe it's because of the infusion?
- Tue Mar 08, 2022 6:50 am
#16472819
Counter attacks are not guard counters. This only procs if an enemy is in an active attacking animation. Guard counters tend too hit after an enemy finished their attack.
- Tue Mar 08, 2022 7:18 am
#16473180
You seem to be misinterpreting the talisman. Counter attacks and guard counters are two different things. Counter attacking is when you attack the enemy while they are in the middle of an attack or are recovering from an attack animation. Thrust weapons have always historically done increased damage when attacking during this opportunity in all of the previous Soul's games. This talisman increases the bonus damage thrust weapons do when attacking the enemy during these opportunities.
- Tue Mar 08, 2022 5:20 pm
#16475759
The cross naginata is a thrusting weapon but you must be using a thrusting motion. Even weapons that aren't thrusting weapons have thrusting motions, but I'm not sure if those apply the damage scaling as well.
- Tue Mar 08, 2022 7:51 pm
#16479777
It only boosts thrusting animations for weapons. Cross-Nagi has slashing animations, it says in the description. It does have thrusts too, but mostly slashes.
- Thu Mar 10, 2022 5:08 pm
#16487553
obviously dumbass why would they have 2 talismans just for that
- Wed Apr 06, 2022 3:40 am
#16598043
tbf, if the guard counter is a thrusting attack and the enemy is in an animation again *technically* that would work. the situations aren't necessarily mutually exclusive
- Thu Apr 07, 2022 5:43 pm
#16603537
It does i believe if your counterattack hits say a boss in between another attack...you will get punished most likely but the damage is noticeable