Comments from our Elden Ring Wiki
By Anonymous
#16949334
Slap it on stone club and turn the world into a pulp
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By Arthurice
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#16900163
Does this stack with the Stonebarb Cracked Tear? I ask because if so, I can reach ~106 Poise Damage with a Curved Sword, which sounds completely ridiculous.
By Anonymous
#16911178
Yeah, that sounds… broken.
Most people have less that a hundred poise, and if they have more than that then you can probably already tell.
So, that’s fun.
I hope it works cause what would happen if someone were to say… put it on a giant crusher, drink the Physik, and do a charged heavy?
By Anonymous
#16878094
Unlike bleed where faster weapons are better, this buff is better used on slower weapons with higher AR. Best bang for your buck for your 15% physical damage buff.
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By thesimulacra
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#16884584
You do get a higher AR bump with a bigger weapon, but that's per hit, and a faster weapon also hits more often in the same time period. So the weapon with the higher DPS will benefit the most from Cragblade still, regardless of if it's a big slow weapon or a small fast one.

For example:
A dagger with 500 AR that hits 2 times per second. With Cragblade it bumps 15%, to 575 AR. That's 1050 AR per second.
A colossal weapon with 1000 AR that hits once per second. With Cragblade it bumps 15%, to 1050 AR per second.
Technically the colossal weapon does more damage per hit, but in reality they both benefit from Cragblade the same.
By Anonymous
#16885860
15% of 1000 is 150 though...or am I missing something? So in that example the colossal does 1150... which reinforces OP's point.
By Anonymous
#16885861
Nevermind. They both come out to 1150.
By GrigLog
Posts
#16923305
Faster weapon will benefit more than heavy in most cases, because enemies have defense. For that example with that dagger and collossal weapons, if enemy has 100 defense (super early game value actually), dagger will deal 500 -> 420 damage, club 1000 -> 900. After buff: 575 -> 497, 1150 -> 1035. 497/420 = 1.18, 1150/1000 = 1.15.
By Anonymous
#16871367
Does the buff go away when you switch weapons?
By Anonymous
#16872451
Yes. Since it's a weapon buff, if you swap weapons or two-hand the other hand's weapon, the buff will be lost.
By Anonymous
#16866525
This is very good on claws but makes it look like you are punching enemies with giant sh1t logs
By Anonymous
#16863472
It'd be sensible but probably overpowered if this buff changed your damage type to Strike. Imagine, covering your Uchigatana with rocks and being able to efficiently clobber Skeletons and Imps (strong vs slash, weak vs strike). It'd be broken, but it'd make sense given the visuals of this skill.
By Anonymous
#16864729
OmegaKatana
By Anonymous
#16869806
Lmao I love this idea. Poking people with a very long rock
By Anonymous
#16852716
Good skill, completes my build of rock spells and rock weapons.
By Anonymous
#16825257
What’s the difference between poise damage and stance damage? Are these two used interchangeably on this wiki?
By Anonymous
#16826474
yes i believe so, super inconsistent tho, they need to stop using the term "poise damage" when they are referring to stance damage or specify both because they are different things. stance damage is for pve and poise damage is for pvp. i would assume it is the same stat and is equal in every scenario, but still the inconsistency is super frustrating.
By Anonymous
#16828367
poise damage is to stagger enemies, stance damage is to break their stance and do a critical hit on them