- Mon Jul 18, 2022 1:48 am
Ok this is one of my favorite spells and after extensive use of it, I think I'll share some guidelines about how this spell works:
- Launch a flaming skull projectile that leaves a trail behind. At the end of its range, a series of explosion will occur along the path it has traveled, dealing fire damage. The initial trail does not deal damage. The projectile appears to circulate half-way till the end. The entire range traveled is equivalent to that of great glintstone shard.
- Can home in locked on targets, however the projectile will always attempt to travel the full distance (including the circulation) whether it contacts with an enemy or not, or with any obstacles in general. The projectiles technically can travel through enemies and so do the following explosions.
- At 80 INT and Carian Regal Scepter +10, each explosion deals about 450~ damage, and about 60 dmg increased with Gelmir Staff off-hand
Strategy in PVE, this spell is great against enemies with large bodies like Dragons or Tree Spirits, especially the later because you will often fight them in tight area, where their size will soak up most of the explosions, melting them in a few casts. This spell is also great against mobs, technically follow the projectiles and have the enemies follow and get caught in a series of explosions.
In PVP, this spell can be used to zone out opponent offensively or defensively, cast a couple of this as you close the distance the opponent will have to respect it due to its delay activation, then engage them with a quicker weapon or spell to take the initiatives, getting caught in even a single explosion can leave them very vulnerable. Otherwise, don't trust this spell to deal damage in reliably.