- Thu Jun 23, 2022 8:16 pm
Finally got him on RL1 no summon. I know he's not insanely hard, but he was my first real challenge so far on the run and I found him a lot of fun.
Some stuff I learned in case you're doing the same:
-You can land attacks between rolls for every hit in his basic combo. R1 roll R1 roll R1 roll. Timing is a little different each time, but fairly lenient.
-Parry is a strategy, but you can't dismount him so it's kinda underwhelming for the level of risk.
-If you put on the lightning drake +1 and Radagon's Soreseal (should always have Radagon's) you can just barely survive one honed bolt. This comes in clutch if you misstime one.
-As for dodging the Honed Bolt you want to start your roll just as he brings his shield down. React to the movement of the shield coming down not anything else.
-For fireballs expect a string of them, and expect one any time you blue flask or whatever. I used Carian Retaliation on these as a form of slow chip damage which was useful in his more dangerous phase 2. If using this then alternate parries and dodges of fireballs. If you simply parry each fireball the swords rarely get to go off between you refreshing the AoW, so it's better to do a roll anytime they're still up.
-His later phase his drag lightning you want to roll through. The regular melee roll timing works the same for his empowered basic combos as long as you're close.
-If you need some breathing room to buff or something sticking to his shield side can bait him into a charged shield attack. These are telegraphed, come out slow, and have limited range. Perfect time to use a buff, AoW, whatever.
If you want to see a parry strat Ongbal has a great run where Sentinel spends 2/3 the fight staggered. If I had Ritual Shield by this point and could tank a melee I might bother trying to master parry timing, but it's trickier than he makes it look (as usual haha).
Best of luck.
If really frustrated you could always poison him or summon or whatever.