- Sun Sep 25, 2022 6:14 pm
#16778872
I think you have fair points but also not all of them are good.
I don't think the arc are a "boost" as you said. They are an upgrade. The same way ember was a health upgrade in DS3. I don't really think they are thought of "boss only" items. You invest an arc in one, get bonuses, in exchange you have to "git gud". I don't really see why it's not applicable in exploration mode. I don't think they are overpowered to have active all the time.
The Grace thing is probably to simplify. If you could change rune whenever, then what happen when you use an Arc and change Rune ? Do you keep it ? If so that mean you can change your buff on the fly, which then can be overpowered, especially with later healing Great runes.
With the actual system, it's a commitment. You choose a rune, and then can activate it whenever you want.
While i would like the ability to choose which rune is triggered WHEN you use the arc, if would make it very impractical to actually pop an Arc middle fight, because you would ahve at least one dialog box to deal with.
However i completely agree that one other source of Rune arc should be made : either high cost vendor (maybe 30k an arc or something), or maybe bump the loot chance if offline. I'm not sure about crafting, because it's either "costless" or limited in cost (either limited crafting material, or unlimited that can be farmed).
But overall, i think the Rune arc system is not really good at the moment