- Fri Jul 01, 2016 3:57 am
#855221
Last update we had I had made a thread of a community list of found changes. It was only meant to be a small informational thread but it blew up. So I figured i'd do the same thing for this regulation update. The post will be broken down into 3 sections. The first will be of the official notes in case you have missed them or if for a frame of reference. The next will be a list of things that are confirmed to have changed. And the last section will be a list of claims made that need to be tested. Said things will be removed from the list once they have been proven right or wrong. And unlike last time I will be testing things myself as well. I take no credit for all these findings. I found them in various threads/videos on the internet.
If you have tested anything yourself feel free to post it in this thread. I won't require a screenshot or video but it would be highly preferred. I'm also willing to test anything people want within reason. Remember this thread is to serve as a mega thread of information. I'm not doing this to make first claims on the changes. Merely trying to get all the information in one easy to access thread. I will regularly update this thread today and the next few days as I come across new information and/or if people correct anything on the list.
- List of changes dictated by the official patch notes:
- All dagger weapons have increased critical damage.
- Dark Sword: reduced weapon efficiency.
- Anri’s Straight Sword: reduced scaling effects.
- Wolnir’s Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
- Crescent Moon Sword: added intelligence scaling and adjusted weapon efficiency accordingly.
- Morne’s Great Hammer: added faith scaling and adjusted weapon efficiency accordingly.
- Lothric’s Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
- Yorshka’s Spear: increased FP damage effects.
- Scholar’s Candlestick: reduced sorcery-strengthening properties.
- Demon’s Fist: reduced weight.
- Greatsword of Judgement: increased attack power.
- Heysel’s Pick: increased intelligence scaling.
- All shield-piercing weapons: added shield-piercing properties to regular attacks.
- All Skills that enchant a weapon with special properties: extended length of effect.
- Obscuring Ring: increased distance at which ring takes effect.
- Hornet Ring: adjusted efficiency.
- Black Serpent: adjusted tracking.
- Lightning Stake: now requires 1 attunement slot.
- Magic Barrier/Great Magic Barrier: extended length of effect.
- Divine Pillars of Light: increased attack power.
- White Dragon Breath: reduced stamina consumption.
- All Bug Pellet items: extended length of effect.
- Addressed other game balance issues and fixed other flaws.
List of confirmed changes: - Demon fist weight went from 8.0 to 5.5.
- Scholar's candle stick went from a 20% increase to a 12.5% increase.
- Great sword of judgment's WA buff now lasts 35 seconds.
- Yorshka's WA buff now lasts 45 seconds and does 8-11 FP per hit even through shields.
- Eleonora WA buff now lasts 25 seconds.
- Firelink GS WA buff now lasts 45 seconds.
- Lorian's GS WA buff now lasts 45 seconds.
- Profaned GS WA buff now lasts 45 seconds.
- Butcher knife WA buff now lasts 25 seconds.
- Bloodlust WA buff now lasts 45 seconds.
- Dragonslayer sword spear WA buff now lasts 35 seconds.
- Pontiff grest scythe WA buff now lasts 30 seconds.
- Magic/great magic barrier lasts 45 seconds now. 63 with lingering +2.
- all bug pellets last 120 seconds now.
- Most daggers are at 120 critical now.
- Dagger/mail breaker are 140 critical now.
- Corvian now 115 critical.
- Wolnir's holy sword at +5 now has C in STR E in dex and C in faith.
- Lothric's holy sword at +5 still has D/C for STR/dex but now has E in faith.
- Crescent Moon sword at +5 now has C in dex and D in INT.
- Anri's SS lost some damage. But not much.
- great sword of judgment does more damage. letter scaling the same.
- Dark sword lost some damage.
- Black serpent now has much more tracking and almost double the distance it can go before disappearing.
- White dragon breath now costs significantly less stamina to cost. 40-60 stamina per use now.
- The shield pierce note is misleading. R1's on those weapons (barring things like scythes of course) still don't shield pierce. However aside from weapon art piercing those weapons can now pierce shields with heavy attacks as well.
- Heysel's pick's spell buff scales all the way to 60 int now.
- Obscuring ring now requires you to be a foot or 2 farther away before you disappear. Not a huge nerf thankfully.
- Spin slash for both single and dual wield curved swords have been nerfed.
- Hornet ring...oh boy. So it's not a flat 30% regardless of stats etc. Actually. The damage increase you get from the hornet ring now relies on several factors. infusion, weapon upgrade level, wether you are back stabbing or riposting, AND the weapon specifically.
- The weapons that were given faith scaling in this patch do NOT do split damage.
- You can't insta bleed someone with the wardens R1 into full WA anymore. It's still possible to do the onkiri bleed combo though.
- Divine pillars of light does about 100 more damage.
- Parrying takes longer to recover from across the board.
- Dark sword nerfed by about 5%
- Anri's SS nerfed by about 8%
List of claims needing to be tested: - Blessed weapon's regeneration seems to have been doubled. and it has a different visual effect now.
- rapiers might have gotten an increase to criticals.
If you have tested anything yourself feel free to post it in this thread. I won't require a screenshot or video but it would be highly preferred. I'm also willing to test anything people want within reason. Remember this thread is to serve as a mega thread of information. I'm not doing this to make first claims on the changes. Merely trying to get all the information in one easy to access thread. I will regularly update this thread today and the next few days as I come across new information and/or if people correct anything on the list.
Last edited by BWO_RazrSrorm on Sat Jul 02, 2016 11:47 am, edited 14 times in total.
A perfect evening involves pizza, some tea, some bros, and dark souls.