- Wed Apr 05, 2023 6:40 pm #16856299
I think the overabundance of bleed weapons is due to gameplay-related issues. Bosses in Elden Ring have fewer openings compared to Dark Souls and Bloodborne. FromSoftware compensated for this by lowering stamina-consuption across the board and by introducing stance-breaking. However, faster weapons have a difficult time accomplishing the latter. So instead many of them inflict bleed, to make up for the lost DPS from shorter attack windows and supplant the need for stance-breaks. Essentially, hemorrhage gives you another long-term goal to work towards after landing one or two attacks on an enemy. Of course since it's FromSoftware, the balancing ended up all over the place. And since Elden Ring brought in a lot of new players, you now have a bunch of people standing around in front of a boss, or distracting it with summons, and hoping for the best while mashing their bleed button of choice. I don't think they'll ever address this again since the fallout would be disastrous and Namco sadly seems to force them to listen to fan bickering.