Comments from our Elden Ring Wiki
By Anonymous
#16386200
Each class so far starts as lvl 5 and 87 points in various stats. In ds3 you had 9 attributes but in this game you have 8, cutting out vitality. in ds3 lvl cap was 802 with all stats being 99 assuming 99 is cap, then 8x99=792-87=705+5=710 lvl cap in elden ring.
By Anonymous
#16386652
Almost correct. They all start at level 5. All but the Warrior has 67 points allocated. The warrior has a total of 69 points allocated.
By Anonymous
#16386653
Actually meant 89.
By Anonymous
#16386672
Wow thats weird wonder why they gave warrior 2 more points but still that would take them to 708 making 710 still the highest possible level.
By Anonymous
#16445903
It's funny how everyone is wrong here on the starting level now that the game is released.
By Anonymous
#16463572
Wretch should be level 712/713 when it finishes. Also the wretch starts at level 1 with 80 points total.
By Anonymous
#16481016
My Samurai started with Level 9
By Anonymous
#16412344
Correction, my previous post was for network test. Now its 80 levels at lvl1 +1 for each level up as we have always known, from previous games. So now its 99x8=792-80=712 level cap.
By Anonymous
#16491594
Wretch starts at level 1 with 10 points per stat. That makes 89 level ups per stat required to cap everything, resulting in a maximum level of 713, not 712.
By Small_boy
#16426157
If you get 320k experience per hour, you can level up to level 200 for 57 hours
By Anonymous
#16447822
712 is
By Anonymous
#16438394
I fit the data table provided, and found the level follows a Power function with the following formula, Runes = 0.733*(Level^3.217) or f(x) = 0.733*(x^3.217). Formula fits with R^2 of 0.9999, so a very tight fit at least given the data.
By Anonymous
#16440157
fitting these values through cubic curve gave this: y=0.02x^3+3.30x^2+92.64^x−234.26
By Anonymous
#16449716
This is completely wrong for this data because you probably included SL 1-12 in the model. If SL 1-12 is included, it completely throws off the data
By Anonymous
#16445126
The glitch with the night calvery should note the path is poisoned.
By Anonymous
#16445216
The equation for the number of runes required per level is y = 3.1213x^3 - 210.43x^2 + 11834x - 123945. R^2 = 0.9999
By Anonymous
#16458102
This has negative values for some levels, also its not accurate at all. Try x=90, or x=17, or any level really against the table above
By Anonymous
#16453286
Deeproot Depths contains sitting gargoyles that each go easily for 4k+ runes with about 4 or 5 of them together. They don't attack you unless you're directly in front of them.
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