- Mon Aug 03, 2020 10:32 am
#16241732
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- Mon Aug 03, 2020 10:32 am
#16241733
Do you think they will add any further achievements with the update ?
- Sun Sep 20, 2020 12:37 am
#16258526
Doubt it, DS, DS2 and DS3 didn't get any.
However there's a chance as BB did though.
I think the outfits will count as the achievements.
However there's a chance as BB did though.
I think the outfits will count as the achievements.
- Mon Oct 19, 2020 8:21 am
#16268217
None of the other souls games receied extra achievements even for the DLCs. Why would a small update get them?
Only BB got some for the DLC, but that's probably bcs Sony insisted on adding them.
Only BB got some for the DLC, but that's probably bcs Sony insisted on adding them.
- Thu Oct 22, 2020 3:24 pm
#16269409
Maybe for completing a gauntlet or getting a skin? Otherwise, I doubt it.
- Tue Aug 04, 2020 9:52 pm
#16242306
They need to just pull the trigger and add summons for co-op. I'd gladly go back and play even after getting the Platinum trophy if I could help people out or play with a buddy.
- Fri Aug 21, 2020 5:25 pm
#16248248
I would say the game is really not designed around well for co-op. The way the combat works would either trivialize or make fairly awkward most of the boss fights. This is an issue to some degree with certain Souls bosses (usually the human ones, like Maria in Bloodborne, who becomes a total joke with summons, or Friede in DS3 who is super hard by yourself but is hardly challenging with even a moderately competent human companion), but I think it's clear that Sekiro is even more fundamentally designed to work as a single player experience. Now, I will say that a PvP area could be kind of interesting, and I *hate* PvP in all the other From games. But if there were a multiplayer aspect of Sekiro that could work well, that might be it.
- Mon Oct 19, 2020 8:18 am
#16268216
People have made multiplayer mods and it doesn't work too good.
The game is simply designed for singleplayer and multiplayer wouldn't work lore-wise.
The game is simply designed for singleplayer and multiplayer wouldn't work lore-wise.
- Thu Oct 22, 2020 3:24 pm
#16269408
I don't think that would be a good idea. There are already some online mods, and to say the least, it takes all the fun out of Sekiro. Go check them out, you'll see what I mean.
- Tue Sep 15, 2020 5:48 pm
#16257207
Download "SekiroFPSUnlockerAndMore", includes 21:9 support, custom framerate caps/framerate unlocking (144hz Sekiro is ****ing nice), and more
- Sun Aug 23, 2020 5:37 pm
#16249125
anyone know if console players will have the option to disable the tutorial popups?
- Mon Oct 19, 2020 8:15 am
#16268212
Fromsoft has confirmed it will be 11 GB on console and 15 on PC
- Sun Oct 18, 2020 2:42 pm
#16267915
I just want to be able to remap combat arts to be something that isn't block + attack.
- Tue Nov 03, 2020 5:55 am
#16273143
if it is of any help, the combat art can be activated from the blocking stance (holding L1 on playstation) and then pressing attack button (R1). I had trouble by pressing both buttons at the same time because sometimes the combat art didn't activate and found out this way it always works.