Comments from our Elden Ring Wiki
By Anonymous
#16222179
I doubt you could even imagine it That which commanded the stars Giving life its fullest brilliance The Elden Ring Oh, Elden Ring Shattered by someone or something Don't tell me you don't see it Look up at the sky It burns
By Anonymous
#16272369
pobumba
By Anonymous
#16388382
Umbasa
By Anonymous
#16385972
Wombat
By Anonymous
#16406635
Wombat
By Anonymous
#16406636
Wombat indeed
By Anonymous
#16387550
Perfect block? Is this true? I saw not a single other person mentioning it. Would love it to be true.
By Anonymous
#16389306
Completely unverified.
By Anonymous
#16407654
It was called Posture in Sekiro. It is called Stance in Elden Ring. This has been confirmed in an article where Miyazaki spoke about how Sekiros posture mechanic influenced ERs Stance mechanic.
By Anonymous
#16388380
It's called posture, not stance. Stance is a weapon skill in ds3.
By Anonymous
#16389305
It's called stance in this game. You can even see it phrased that way in the "breaking stance" tutorial in the cave. You sound very sure for someone so wrong. At least do your research if you're going to correct people.
By Anonymous
#16391390
Does anyone know how powerful critical hits (parry & backstabs) are yet? I love pvp, but I really hope they tuned it down at least against other players. And yes parrying does take skill, but it should never be a one-shot.
By Anonymous
#16448968
Parrying should [only] be a one-shot if someone dedicates their entire build to critical damage, but it should be possible if someone simply doesn't invest enough in health/armor, so a lot of glass cannon builds would be, and should be, very vulnerable to critical hits one-shotting them.
By Anonymous
#16408355
Souls series' combat in a nutshell: R1....
By Anonymous
#16485812
Average straight sword user be like

(Coming from a straight sword user)
By Anonymous
#16618542
You died��� (respawns at nearest grace)
By Anonymous
#16411422
I'm stupid happy to see the Sekiro parry system included.
By Kroxigar
#16418112
Stealth kills seem to give ~20% extra runes, ~25% when combined with weather boost. Tested on first knight enemy at church of elleh. Base runes 64, 77 for stealth kill, 67 weather only, 80 stealth + weather.
EDIT: Seems the bonus is not coming from stealth but is some kind of overkill bonus.
Stealth back stab with dagger dealing 324 not giving bonus, same encounter with sword dealing 331 gives 20% bonus.
Same 20% bonus is gained with a stance break critical stab.
EDIT 2: Tested more and the overkill threshold seems to be about 1.5x the max HP of a unit in a single attack no matter what kind of attack.
Last edited by Kroxigar on Fri Mar 04, 2022 1:06 pm, edited 1 time in total.
By Anonymous
#16448074
Yeah, overkill bonus has been a thing in previous Dark Souls games, so it's probably just that the critical hit did enough damage for the overkill bonus.

If you really want to test it, damage an enemy until they are almost dead, run away, then sneak back and kill them with a weak attack.
By MrNocheSucio
Posts
#16614816
I've always had the suspicion that doing an overkill along with applying a status effect increased the chance of a drop or more than one drop from that enemy. But it was too difficult to test. But reading your discovery seems to add possibility to mine.
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By Mani
Posts Avatar
#16426402
R2 counter is way too OP and easy to perform. They should have made it an art of war or something where it costs FP
By Anonymous
#16430983
You mean a heavy counter-attack after a perfetc parry?
User avatar
By Mani
Posts Avatar
#16432075
No, I'm not talking about parrying. I'm talking about the NEW mechanic of holding up a shield, waiting for an attack, and then just pressing R2. It's a great mechanic, and fun to use....it just needs a cost to it.
By Anonymous
#16448536
the cost is that you can't use it for everything, it's difficult to use if the enemy is mid-combo or if there are multiple enemy's then there is bigger enemy's like Erdtree avatar (reskined stray demon) that just guard break you, also hard to use against fast enemy's considering they usually dodge the counter hit.

it's useful and strong but not OP
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By Mani
Posts Avatar
#16452709
Yes, you're right, there are some limitations, but it still feels too cheap. I found myself using it as a crutch in way too many situations and had to force myself to not use it so it didn't get monotonous
By Anonymous
#16461769
It's nice to have, but I don't quite understand what dictates whether an enemy attack bounces off your shield giving you the opening to perform this. Using the Lordsworn greatshield causes light attacks to "bounce" off, but using the heavy and better blocking Gilded Greatshield doesn't cause any attacks to bounce off.
By Anonymous
#16485891
It is ridiculously powerful early game but it really doesn���t stay that powerful. Always has a use though
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By Mani
Posts Avatar
#16515887
Yeah after playing the game more unfortunately I discovered this thing isn't even in the Top 10 of 'Way too OP things'
By Leonhart93
Posts
#16541672
Yeah, you quickly learn it's not as OP as it seems. But coming from the other games I can see how you would think that at first.