- Tue Jan 25, 2022 8:03 pm
He does not regenerate Ki whilst in the air, making it his most vulnerable stage and due to his grab move his most dangerous too. His grab move is almost done in sets of two, before or after shooting, whichever he ends on he usually lands, at which point he presents a brief opening for attack.
His ground phase is a mix between spamming fire balls and his very damaging but massively telegraphed forward sword swings up close, and spamming rifle shots in either sets of three which are well telegraphed easily dodged or single shots from a kneeling position which he can switch into very quickly, making them much harder to dodge.
His teleport behaviour is predictable and exploitable, he will either teleport behind you or to the spot where he initially spawned, you will lose target lock when he teleports, but he is also open to attack following his teleport.
He is very vulnerable to water and to corruption to proc the confused effect, he can be set on fire but at reduced damage, and is highly resistant to lightning.
Differences between difficulty levels are stark, Samurai and Strong he's relatively easy, from Demon on up he is absurdly more difficult and extremely resistant to ranged projectile damage. Still plenty vulnerable to direct melee strikes, but hits harder and teleports more often. Splitstaff in high stance is very effective as it can reliably inflict high health damage and ki damage even whilst he's in the air, all hatchet throwing damage is dramatically reduced, but can be used to chip him down if you have the patience.