- Wed Feb 15, 2023 6:54 pm
#16827265
Ds3 weapon arts being unchangeable ensured every weapon had its own identity in some way, shape or form, barring some exceptions. On top of this, every weapon had unique mechanical depth, in all of its miscellaneous facets: even something as basic in moveset as katanas had a special identity between all of them.
Uchi was the old reliable and acted as a baseline for the others.
Darkdrift had its shield pierce and weapon art, alongside being a buffable special weapon like the Bloodhound's fang.
Washing pole had its amazing range in return for no R1-R1 combo.
Chaos Blade had massive base damage, but ticked your own health away as you inflicted damage.
Black Blade was short range, high power, alongside unique r1s as a small aside.
Onikiri and Ubidachi was all about a strong flow, with high damage combos and a surprisingly poise-heavy weapon art that had headshot properties, in return for the general stamina costs a dual weapon demanded from you.
Bloodlust acted as a sidegrade to the Chaos Blade, which cost an initial burst of health with its weapon art for a powerful boost in damage.
And Frayed Blade acted as your last katana, going max weeb with its weapon art(in a good way!) And being one of the few weapons in ds3 that could feasibly proc bleed.
Compare that to elden ring, where:
Uchi lasts you till nagakiba.
Nagakiba is L2 spam.
Rivers is L2 spam.
Moonveil is L2 spam.
Hand of Malenia is L2 spam.
Meteoric ore blade is R2 spam. Hey, something special there, I guess.
And dragonscale blade + serpentbone blade are swept under the rug and ignored by the majority. Dragonscale Blade is more of a trophy than anything, considering the trouble you had to go through to get it.
Why from