- Fri Sep 27, 2019 3:12 am
#16150782
These are cross-posted comments on a wiki page. You can visit the page here. Read Wiki Page
- Fri Sep 27, 2019 2:36 pm
#16150943
genuinely this place is just mazes stacked on top of each other, once you figure it out it isnt so bad, but the first time through is hell
- Fri Sep 27, 2019 5:54 pm
#16150984
just finished it, i was stuck in this BS for 2-3 hours, i hated it so much, i wanted just quit the game and never return
- Fri Oct 04, 2019 7:53 pm
#16152058
I hate this area. Almost quit the game over this. Whoever designed this thinking it was "fun" or a "good idea" should be kicked in the junk.
- Sat Sep 28, 2019 1:42 pm
#16151093
I've got a pretty big issue... After the bossfight with the Ribcage boss I've seen the cutscenes, but since I was playing with a friend waiting for his bossfight all that time I tried to help him as soon as I regained control, instead of going forward through the door... I've been unluckily defeated in his bossfight and I got back to my game at the mistle before the bossfight... Now I'm locked out of it with a mist blocking the way and effectively locking me out of the chance to procede with the story Anyone else had this problem? Any fix not including a full restart with another character?
- Sun Sep 29, 2019 1:51 pm
#16151142
Don't know why you're being downvoted as this is a relevant comment. I myself ran into this bug since I was doing a blind run. I defeated the boss in question, thought I'd respond to a distress call right after the fight without going through the winged doors first. When I returned to my own game instead of being spawned inside the boss area where I responded to the call from, I got spawned at the previous mistle. Now there's a fog wall with an orange light past it in my way, and I can't interact with it or break it down or roll through it. Nothing.
- Mon Dec 09, 2019 5:22 am
#16167650
The game does this while loading/rendering graphics sometimes. Not sure if this is the case here. Try waiting a moment to see if it clears. Could be a bug though
- Mon Nov 18, 2019 11:22 am
#16163472
Something wrong with the dislikes? They disagree with you which is obvious why they dislike your comment.
- Mon Nov 25, 2019 2:19 pm
#16164900
Well, that just means more people disagree with you, deal with it.
- Mon Nov 25, 2019 2:22 pm
#16164906
Also, if it bugs you so damn much, then make an account and edit it.
- Sat Oct 05, 2019 1:43 pm
#16152308
SPOILER - Something you can do b4 fighting the boss its in a reply to this comment
- Sat Oct 05, 2019 1:44 pm
#16152309
Just a heads up if you want a certain ending I suggest you finish restoring the Vestige then use it on the stone statue successor after the boss fight. Dunno if any1 else has mention this in comments but if you miss even one after each successor boss you will change the ending. So remember restore the vestige of that area b4 fighting the boss then use it to restore the stone statue. This is the first boss where you do this.
- Sat Oct 05, 2019 4:22 pm
#16152362
Boss I was talking about is the Doggo boss not the miniboss berserker one.
- Sat Jan 25, 2020 1:11 pm
#16178762
So if the doggo is still there after fight, is that means that i did it correctly ?
- Sun Oct 06, 2019 8:31 am
#16152616
PLEASE clarify what is meant by "the path where you found the tower". This whole area is 50% towers.
- Mon Nov 25, 2019 2:17 pm
#16164898
You can always add to it. Though, I agree, this guide does need some work...
- Tue Oct 08, 2019 10:00 am
#16153307
Tips: use that glowing mark item for checkpoint. This helps you from losing direction, and youll know which road you already have passed. I mapped the place with this method and the place is actually straight forward from mistle to mistle to berserker boss. Tha map is huge compare to maps before this, so be patient. And if you find it hard to fight the enemies on this map, i dont have any tip for that. The berserker boss is easier than those "teleports behind u nothing personnel kid" mobs. This section give me anor londo ptsd.. i cant blame u..
- Thu Oct 24, 2019 11:31 am
#16157622
Wow, that's actually a really good idea. The markers finally have a use for once!
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- Tue Nov 12, 2019 9:48 pm
#16162434
Best tip for fighting the teleporting knights is definitely to draw them out if there's more than one of 'em. Fighting two or more at once even with a partner can be difficult because of their gimmick, since with how AI behaves there's no telling who they'll target with their teleportation. Bait them out with a throwing knife or a bayonet shot, from there these knights are easy pickings if they're their all by their lonesome.