Discuss Capcom's Monster Hunter Series
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By Anonymous
#16131944
decoration is stonethrower jewel 1
By Anonymous
#16134099
Da best skill ever , literally outclassed attack
By Anonymous
#16202112
That's not how literally works.
By Anonymous
#16186766
Useful for anything that has access to the super slinger shot or benefits from using the slinger ammo. Examples include Dual blade shot dodge, Lance Shield shot, Great sword burst into true charge, Bow Thousand dragons, Hammer Charging shot, and Sword and Shield "shotgun" mode. These attacks turn the more powerful slinger ammo types into actually useful attacks.
By Anonymous
#16633757
bows thousand dragons consumes all slinger ammo either way :c
By rikuzero1
Posts
#16192285
I'm posting this here because the Slinger section doesn't have updated values and honestly it should also be here. I also don't know how to edit the page. Keep in mind a flinch shot consumes the base amount of slinger ammo (ie. 20 for Stone) and can thus be done multiple times using a single slinger pod pickup with Stonethrower. Stonethrower levels improve capacities like this: 1: Stone 20->25, Redpit 15->19, Puddle 7->8, Torch 5->6, Brightmoss 5->6, Scatternut 5->6, Crystalburst 5->6 2: Stone 25->30, Redpit 19->23, Puddle 8->9, Torch 6->7, Brightmoss 6->7, Dragon 7->8, Thorn 2->3 3: Stone 30->35, Redpit 23->25, Puddle 9->10, Torch 7->8, Brightmoss 7->8, Piercing 3->4, Bomb 3->4 4: Stone 35->40, Redpit 25->27, Puddle 10->11, Torch 8->9, Brightmoss 8->9, Scatternut 6->7, Crystalburst 6->7 5: Stone 40->45, Redpit 27->30, Puddle 11->12, Torch 9->10, Brightmoss 9->10, Piercing 4->5, Bomb 4->5, Dragon 8->9, Thorn 3->4 Since Stone uses 20 for flinchshot, you can use it 3 times with Stonethrower 5.
By rikuzero1
Posts
#16199746
This also increases the damage (not hits/uses) of the bow's Thousand Dragons as each slinger ammo adds to the base slingerless Thousand Dragons. Spread/Power Shots only affects raw TD (not on bonus slinger damage). In general, the total increase is decent but not as big as you'd hope for (Stone 20->45 does not make TD do 2.25x dmg). Testing with 250 attack on dummy (194 raw TD), 20 stones did 260 and 45 stones did 343 (32% dmg increase, about 3.3 damage per stone). 3 bomb pods did 319 and 5 bomb pods did 402 (26% dmg increase, about 42 damage per bomb). Thorn pods 2->4 were like 14% or something. You get the idea. Probably feels good with piercing pods.
By Anonymous
#16220097
Honestly addicted to using slinger burst attacks...any way we can increase the damage they do?
By Anonymous
#16408389
Bombardier/Artillery may increase bomb pod damage. Haven't tested though.
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By darkhigh
Posts Avatar
#16261779
can we have a full table of how many ammo for each type per skill level ?
By Anonymous
#16263547
look through the comments
By Anonymous
#16319694
Too bad it does not boost dragon pod much, that would be OP against fatalis.
By Anonymous
#16766291
With Iceborne's flinch shot thing, just one level of this allows you to keep a few pieces of ammo for most if not all types of slinger ammo. That means that as soon as you ram a monster to a wall with the flinch shot, and if it's not yet enraged when it gets up, you can go for a second wall-ram very shortly after without having to look for more ammo.
By Anonymous
#16770523
Friendly reminder that flinch shot burns 100% of base ammo. So level 1 of this will grant 2 flinch shots with common ammo types, and lvl 2/3 for the monster ammo types.