- Sun Mar 31, 2019 6:10 pm
#16107912
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- Wed Dec 11, 2019 5:43 pm
#16168313
This is the worst boss fight in a souls game PERIOD and not because it’s “hard” but because of horrible game design. In fact... you don’t even fight him... you have to solve a bad puzzle while navigating a maze that your character and camera get stuck on constantly AND avoiding the dragon’s instant travelling fists and fire AND keeping him in view AND micro managing your stamina so you have enough to hit through stone pillars WHILE making sure to not break your weapon after the 15th attempt... I hate this fight...
- Wed Dec 11, 2019 5:52 pm
#16168317
And if that’s not enough of a kick in the nuts... there’s one stone pillar that your weapon seems to bounce off of causing You to be staggered for a second...
- Mon Jul 20, 2020 8:01 am
#16236297
even if this guy is bad because he's metal gear souls, atleast it ain't unfair like bed of chaos
- Wed Sep 02, 2020 1:34 am
#16252946
Not to be that guy... but I legit just beat Dragon God for the first time, on my first attempt. Soul level 49 as a faith build. I played this game a long time ago but never got this far. I agree it’s a terrible fight, just because it was fast and boring.
- Wed Sep 23, 2020 9:06 am
#16259534
The point of the fight is that the dragon is too powerful to kill without an unfair advantage like the ballistas.
- Sat Sep 26, 2020 4:22 am
#16260195
Idk dude I'm not saying it's a good fight but he definitely isn't hard, you just break the rubble and press the buttons, I just finished my first playthrough and I got hit by the Dragon God just a single time, pretty much all your complaints are invalid.
- Tue Dec 01, 2020 4:13 am
#16281825
This is probably one of the worst designed boss fights I have ever experienced. I finished flamelurker on my very first try, but have spent an hour with this boss now. It doesn't matter if I roll or if I run. It is impossible to reach the second rubble, break it and get away before getting one-shot except through pure luck (it happened once) according to my experience. Of course I also hide behind pillars, but he even hit through the pillar.
This is the first time in the Souls series (played through DS2 & DS3) I have ever felt like this. The boss and the environment are cool, but the mechanics are bull***t.
This is the first time in the Souls series (played through DS2 & DS3) I have ever felt like this. The boss and the environment are cool, but the mechanics are bull***t.
- Tue Jan 26, 2021 4:56 pm
#16302881
Bed of chaos is still hell but this is the worst boss in demons souls for sure, not counting the rest of the series. At least with other tough bosses like Flamelurker the fight is fair and you can beat him without having insane amounts of luck.
- Fri Mar 19, 2021 8:16 am
#16320525
Agreed takes all my magic to break one pillar then if i try to melee one he kills me before it breaks lmao bed of chaos was infuriating but dragon god is so much worse at least bed of chaos you can dodge
- Tue Sep 07, 2021 12:20 am
#16369914
When Fighting Flamelurker for the first few times. I got my *** kicked. So I switched up my gear to the flame shield and good fire resistance armor and a decently upgraded winged spear. Beat him on the first try with that setup.
- Sat Jul 17, 2021 1:07 pm
#16356940
his name is osiris, not slifer. **** localization strikes again
- Wed Sep 23, 2020 9:05 am
#16259531
That would break the lore, and the dragon is far too big to kill conventionally.
- Tue Jan 26, 2021 4:53 pm
#16302878
The fight sucks. The combination of instant death plus pillars that should easily hide you but don’t somehow make this unbearable. RNG is your only friend here. It’s a poorly designed and unoriginal boss fight in my opinion.
- Tue Oct 20, 2020 1:23 am
#16268519
Being realistic, I believe the boss fight will be the same judging by how faithful they’re being to the gameplay while only altering the visuals of the game. I know it’s a disappointing boss to many but I never minded it myself as it’s a classic demons souls moment. When you see it in the trailer you think to yourself “there’s no way I can take that thing on” and when you reach him you discover that’s absolutely the case as the giant harpoon mechanisms that you need to use are far more powerful than the character could ever be. I don’t expect anyone to forgive the boss because of this it’s just how I feel. It really leans on the reality that even though your branded as a brave hero there will always be impossible odds.
- Fri Nov 27, 2020 12:37 pm
#16280546
very cool fight. U have one second to break the rubble and move past it. if you fail at this, youre isntakilled
- Tue Dec 01, 2020 12:30 pm
#16281949
The punch cutscene in the remake is unreal. It’s true that the Dragon God’s roar is a lot weaker but the thump sound and body grind along the stone ground more than make up for it!
- Wed Dec 02, 2020 7:06 pm
#16282468
I think I'm at world tendency right before pw(I killed dragon god and went back to nexus) and the debris on the left hiding the dragon bone smasher or crusher, was still blocked.. any way I can raise my world tendency one level still?
- Tue Dec 22, 2020 6:02 pm
#16290213
I'm not saying this fight is perfect, but I do like when games stretch the definition of a boss battle like this. Gigantic bosses were all the rage in the 2000's after Shadow of the Colossus, so I always thought of this fight as Demon's Souls' spin on that concept, minus the overdone "climb convenient ledges on monster's back and slowly stab its glowing weak points" shtick. Hard to see how it could be improved much beyond that, unless they had gone the Ancient Wyvern route and had you fight a bunch of enemies while dodging its attacks...