- Wed Feb 17, 2021 7:35 am
For those who say that the game was intented to play charmless, you are wrong.
Difficulty in videogames is complex. For a given videogame with a good combat system as well as a good storyline, if you play it on easy mode maybe you can enjoy the story but you gloss over the combat, repeating the same strategy or moves over and over without appreciating it and it tends to become repetitive ; if you play on a harder mode, maybe you do explore some more of the options the game gives to you and there is a sense of accomplishment in mastering the mechanics, but sometimes that extra difficulty is just too much and nonsensical, and as the guy below stated, harder doesn't mean funnier.
I like the aproach that is taken on souls games and some others, including Sekiro, by having a fixed difficuty. They are telling you from the beggining that that's the way the game is meant to be played, and also, that's the way they try to achieve balance between gameplay and storyline.
The combat in sekiro, in my opinion, is just beautiful, and it does feel good to become good at it, and the only way to do it is by dying over and over, but on your first playthrough the game doesn't allow you to play charmless and that is for a reason. It is not an easy game, despite of what some no life brats like to say, but there is a huge different after a couple hours. At first i use to feel overwhelmed by almost every mob, specially the fat dudes with hammers, but now i can defeat most bosses without taking damage by deflecting and that is gorgeous, but to get there i died A LOT. Here is when the demon bell and the charm come in, because at this point, when you have mastered the game the additional challenge is appropiate and pushes your limits even further, it does change your playstyle, maybe now you have to use the consumables you forgot about on your first playthrough, maybe you should try different prosthetics when facing some foes... is somewhat a new experience, but is easy to get frustrated. Some mobs can easily one shot you just for a silly mistake or a bad camera angle, or if you fight a new boss that you didn't face before, for example because you are doing a different ending (shura ending, in my case), the part of learning his moveset takes much more time since you die with almost every of his moves, and you have no clue of what he is capable of, so if you were to die on a normal game like 4 or 6 times or whatever until you do an actual attempt, on a charmless game with the demon bell maybe those 4 deaths become 20. On the other hand, piercing attacks don't make sense anymore because every single one is a piercing attack. You are clearly inferior compared to your enemies in terms of strength without any context, and that's why the game allows you to turn back to a normal game if you want by giving you back the charm, or dispelling the demon bell, because maybe it is too much and they can make the game not fun for you anymore, so, no, charmless is not the way the game was meant to be played at first.
If you like the challenge, you enjoy the combat system (and you have mastered it at least in part) and are a bit of a masochist, like me, maybe you should give it a go, not even on your second game, maybe on the third or fourth, but not before. Play as you like, the game is awesome so it's up to you (sorry for my english, i'm still learning).