Discuss FromSoftware's Sekiro: Shadows Die Twice
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By Anonymous
#16368026
Been fighting Owl since I finished the game. The guantlets & Inner Father only help me indulge in his fight & awesome music even more, and it's practically what I do in my spare time. I do Inner Genichiro & Demon of Hatred from time to time. But I've died to Owl at least a few thousand times now. Fighting him over and over, I kept raising the bar for myself. I eventually ditched the gourd, finished the game, then came back with Demon Bell and Charmless. I just want to say this fight is unforgiving and brutally precise. It will punish you for a single mistake. But when you learn his moves inside out, fighting Owl feels like you're the guy in the DS3 Master's set description.
By Anonymous
#16363670
What's the point of breaking his posture bar when he already has 30% or less health left by the time it is actually broken?
By Anonymous
#16368023
Breaking posture means killing the target faster. The more health the boss has when you break their posture, the better you are at the game.
By Anonymous
#16374034
A boss's health bar is basically the game on 'easy' mode with a catch & a limiter. FS knows not everyone is good with rhythm, and they can't force you to learn if you just can't get it. So, you can just dodge and get their HP down to zero as usual in Souls, but really difficult & slowly. If you managed to do that, unlike normal mobs, they can't die even if you don't take the deathblow. From there, their posture resets to around 70% and you can either build it again thru deflecting (if you already learned to deflect by now, you wouldn't normally deplete their HP anyway), or hit them normal without them guarding to instantly break their guard again. Rinse & repeat. TLDR, the health bar tells you when enough is enough, and when depleted, you win the fight in one hit.
By Anonymous
#16362186
I used the vanishing feather to counter his firecrackers. Worked really well, even though I ran out of emblems near the end of the fight on NG+. You can use Suzaku’s umbrella as well, but if your posture is damaged enough he can break through and deal some massive damage. Feather is way safer in my experience.
By Anonymous
#16349914
If you have projected force and suzaku's umbrella you can shield yourself from the firecrackers after the shoulder bash, and then hit him with a fire charged umbrella + kusabimaru.
By Anonymous
#16349196
Watching videos of how to beat this boss, all of them from two years ago, I started to think: FS patched the game to be harder. In the videos, players spams attack button, Owl (Father) does nothing. Try to do the same, he jumps, he evades, he kicks your face and says you’re starving. Nine necklaces, he kills me in two hits. YouTube guy, life bar by the half, takes 3 hits in a row, not blocking or deflecting, still alive - no use of any candies or spiritfall. And sometimes Owl stops attacking, he just walks in circles for a while. Never happens on this side: he doesn’t get off me.

It seems like FS noticed gamers were finding different strategies to progress, identifying AI weaknesses and taking some advantages. And then they took it off. If playing aggressively was fun to players at first, now they made Owl more aggressive, breaking their own logic. He has smaller safe windows to hit him and almost all of his attacks can't be evaded - they track you.

Evading and deflecting - basic mechanics of the game - don’t work here, and when I beat him, I don't felt like I "git gud", as you say, I felt it was pure luck.

Don’t get me wrong: Sekiro is a great game, and has some bosses that were very fun to beat, but when the devs fix things just because players are finding it easier than it was planned to be, this is just dishonest.
By Anonymous
#16356398
But imagine if it was your game and you watched a video of your imagined beefed up super ninja dad getting spanked by his black headed stepchild instead of the other way around? Wouldn't you want to beef up your creation so it's more like what you hoped for? Maybe make it so he did some of the attacks you put effort into designing? I mean the dude is supposed to be the man who taught and raised you, except in his prime. Of course it's going to be really hard, it's overcoming the Wolf's entire life
By Yaron2334
#16366427
I am on the newest patch and can't confirm what you said. I fought him without Kuros Charm and being really agressive (2 attack-> deflect->repeat) while walking towards him get's him really passive. If he Jumps away Just run/dodge towards him and continue. Of course he has ways to evade that strategy but after getting through his attacks (deflect! NEVER run away) you get him back to that pattern. Of course guides will just show their best runs and sometimes you just get really unlucky and hesitate.

Instead of deflecting after 2 attacks you can dodge to the side (pretty narrow window to not get hit, I feel dodging to the left works best) you get some hits (3 before deflecting/dodging again) to lower his health. As soon as he is on half health (red posture bar -> no recovery) just deflect instead of dodging, it is way easier.
By Anonymous
#16348313
Initially I tried to keep away and punish openings like the Greas Shinobi fight. This doesn't work nearly as well because the arena is tighter and the columns get in your way when you try to dodge. It also takes forever.

So instead I learned how to dodge the firecrakers (rotate counterclockwise when it's after the combo or just dash through when he's jumping backwards) and just kept charging him. Almost everything can be deflected fairly easily and if you have a lot of prayer beads the posture damage can be handled (unlike the first fight). Took a few attempts to get a good read on when I should be punishing but when I got past the first phase I also got to the end because the second phase is very similar.
By Anonymous
#16339451
His posture bar's size is equal to the size of his beard
By Anonymous
#16332024
On his regular slash combos, don't counterattack unless he does the double-slash. Instead wait for him to finish the combo, which is usually either the firecrackers which you can run around counterclockwise to hit him in the back, or a sweeping attack which you can jump back-left to land on his head. The extra easy deflects help build up his posture a little faster
By Anonymous
#16327427
Bloody Owl of Hirata
By Anonymous
#16322126
I'm not sure if this is helpful for anyone, but I found that you can get his first phase down instantly using a yashikura's sugar and mid air mortal draw twice. He sometimes survives but when he does he has one or two hits left before he's down. This leaves you with one phase to deal with and only down one gourd (for the healing once the sugar wears off).
By Anonymous
#16322127
It worked for me. Now I just have to find a way to beat his second phase /:
By Anonymous
#16334952
I can’t figure out how to mid air morta draw. I always just come back to the ground l I don’t stay in the air
By Anonymous
#16341434
You must be talking about the first encounter. This is about the version in Hirata Estate which has more health and a bigger posture bar; or you were playing with hacks. There is absolutely no way just two mortal draws cuts down all of his first phase health even in NG.
By Anonymous
#16363379
You must not be using a jumping mortal draw. Jumping mortal draw does the damage of empowered mortal draw for some reason and leaves him stunned so you can get in one more mortal draw. It doesn't work if you aren't doing a jumping mortal draw.
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