- Fri Apr 05, 2019 3:09 pm #16110003
I have filled 2 resurrections, but I can resurrect only once. It is happening so long and I can't figure out why. Is it a bug or something secret? I can't figure out how to use second resurrection again. I could do it in the past. Any ideas?
- Wed Apr 10, 2019 4:13 pm #16111952
Whenever you die and resurrect it puts a black bar over your resurrections, until you kill enemies or in the case of a boss, knock off a health bar. If you use bite down or the hidden tooth to kill yourself you can resurrect without getting a black bar, allowing you to resurrect again without killing anyone. Hope this helps!
- Sun Apr 14, 2019 7:49 pm #16113284
No. Dragonrot will not activate unless you experience a TRUE death. If its a miniboss and youre being overpowered, resurrect and run away. At least that way you can save your experience/sen. Always res when you can. There is a slight benefit to waiting just a moment for enemies to turn their back before resurrecting, since you can get in a cheap attack or get some distance to heal.
- Thu Apr 18, 2019 8:55 am #16114339
To put it plainly, the point of the game is to stay alive (by your own power) as LONG as possible. The price of dying a TRUE death (respawning at the Buddha statue) is paid for by the NPCs you meet. Normally, you pay for self resurrection from the life essence of the enemies you kill. So yes, it's wiser to die, resurrect, and run back to a Buddha statue. Narratively, it's your mistakes being paid for by other people. Mechanically, all it does is stop quests from being progressed.
- Tue Apr 23, 2019 8:11 am #16115962
Even if you think the enemy will kill you right away and reviving is pointless you should at least give it a try using the home idol or some other way to retreat. There's really no benefit from giving up early.
- Mon Apr 29, 2019 8:26 am #16117576
not using a resurrection node the first one refills on rest, but the other ones require you to kill and get deathblows to refill it, so it might be better to just die so you can retry the boss without needing to go refill it, especially if you died without doing much to a boss besides, dragonrot is hardly punishing, it doesn't kill NPCs or permanently fail their quests, only pauses it until you cure it, and Dragon's Blood Droplets are plentiful to the point where you're unlikely to run out even if you use them every time anyone gets dragonrot
- Thu May 16, 2019 6:49 am #16121891
The only benefit it could ever really have is saving yourself some time against a boss you are having a lot of difficulty with. If dragonrot is already inflicted, and you're not concerned with maintaining your sen or XP, then skipping resurrection when you really screw up in the first phase of a boss fight might be something you're interested in since you know you're going to need that resurrection for the second or third phase.
- Thu May 23, 2019 10:33 am #16123654
To summarise what another anon said, there's a reason not to resurrect *twice per life*, in that you then have to recharge the extra resurrection use by killing things. That's only really relevant if you're fighting the same boss a whole lot and not doing anything else. For me it didn't come up til literally the final boss.
- Sun May 03, 2020 9:00 pm #16209709
I've noticed that sometimes, the second node will fully refresh after death even though I hadn't killed anyone to refill it, is there some kind of like "pool" of resurrection power that the game doesn't show?
- Sun Aug 16, 2020 7:27 am #16246152
Honestly, I don’t like the way this system was carried out.You shouldn’t feel pressured to grind to refill one or two nodes (depending on where you are in the game) so that you can fight bosses like the demon of hatred or sword saint. I really hope they change this in the October update.
- Thu Nov 12, 2020 5:54 pm #16275892
Well...you can die 3 times every boss battle. In DS or Bloodborne 0 times...so yes, there should be a price for a powerful tool like this. In that case it's your time spent grinding.