Discuss FromSoftware's Sekiro: Shadows Die Twice
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By Anonymous
#16807696
comments are mad cuz bad
By Anonymous
#16803030
I dont care if vitality is terribly made i just like my health bar looking big
By Anonymous
#16710272
The games stats are fundamentally bad. What is the point of ever fighting when you have nothing to gain other than currency for items you will likely not use and for a skill that you rarely use. Every other fromsoft game gave you multiple options for leveling up your character to best suit your play style but sekiro decided “no you must play this style”. You cant just farm enemies and level hp you just have to “get gud” with bosses since you have no means to actually level up on demand. DS at least gave you the option of “this fight is too hard, therefore go farm lvls and come back”. Sekiro goes “this fight is too hard for you therefore get ****ed” This game is narratively great but in terms of leveling it is completely dumb.
By Anonymous
#16742456
Lmaoooo mad bc you can't just overlevel for a fight
By Anonymous
#16767776
That's literally the point.
By Anonymous
#16781316
"You just have to get gud with bosses"

Yes.
By Anonymous
#16790364
This is the longest way of saying you're trash at Souls-like games you possibly could've written. The point of Sekiro is that the bosses and mini-bosses are supposed to be tuned to how strong you are, so that using strategy, timing, and good manipulation of their patterns is key to winning the fights. The point of the Vitality upgrades is to give you more safety against groups of common enemies. If you want to just mash buttons all day because you get too OP for the game to handle, go play Skyrim, because having thought into when to attack and when to block, dodge or run out of the way is just not doing it for you.
By Anonymous
#16802732
it's insane that we went from older games with absurd difficulty that everyone loved to people crying like this in only a few years
By Anonymous
#16807657
lmfao elden ring player not used to being able to outlevel everything
By Anonymous
#16363216
This thing is a f**king joke right? doesn't matter if its level 10 or 20 enemies deal damage as percentage. I will prove it here and now: first lets starts with a fresh ng. The first samurai boss at ashina outskirts will easily kill you in 2-3 hits. We face him when our vitality was 10. Lets just ignore all the enemies in between and finally after second invasion we have the same samurai as a regular enemy near ashina reservoir bonfire. This same enemy still kills us in 2-3 hits but this time we were at 20 vitality. You might guess: so what their damage must be increased because they are now a end game enemy. Right? Now before you lable me stupid here is second part. You start ng+ with 20 vitality now and guess what? That general boss at ashina outskirts stills kills you in 2-3 hits! Then again as a regular enemy after second invasion 2-3 hits. Mind = blown. What do i even say anymore.
By Anonymous
#16364242
This thing is a f**king joke right? doesn't matter if its level 10 or 20 enemies deal damage as percentage. I will prove it here and now: first lets starts with a fresh ng. The first samurai boss at ashina outskirts will easily kill you in 2-3 hits. We face him when our vitality was 10. Lets just ignore all the enemies in between and finally after second invasion we have the same samurai as a regular enemy near ashina reservoir bonfire. This same enemy still kills us in 2-3 hits but this time we were at 20 vitality. You might guess: so what their damage must be increased because they are now a end game enemy. Right? Now before you lable me stupid here is second part. You start ng+ with 20 vitality now and guess what? That general boss at ashina outskirts stills kills you in 2-3 hits! Then again as a regular enemy after second invasion 2-3 hits. Mind = blown. What do i even say anymore.
By Anonymous
#16644098
git good
By Anonymous
#16352497
The only reason to increase vitality is so that you are able to take more than one hit in the first place. It's honestly a stupid system. Why increase health in the first place if it doesn't matter. "B-but muh posture". Yeah, that still gets broken in 2 hits by a good amount of enemies. O'rin f.e. often just breaks through even though i deflect most of her multi-hit combo and had several prayer beads. Another attack of hers just straight up takes 3/4 of it in one hit.
By Anonymous
#16365892
As long as your deflects are on point your posture can't break. Simple. But in reality, as long as your managing your posture right, there are very few enemies that can break you like that.
By Anonymous
#16381378
Lol when you suck so bad at a game you resort to using twitter “muh” insults to justify it
By Anonymous
#16279513
what´s the point to increase ur vitality if the foes make damage by percentage of ur full health?
By Anonymous
#16282844
- Increase your Posture, you can afford to fail more deflect before your posture is broken;

- And in case damage is dealt based on percentage of your max health, it is most likely perilous attack, especially grab.

- Unless you wish to enforce yourself an even harder game, having more health and you will less likely be one-shot from bosses or minibosses.
By Anonymous
#16790503
It provides safety against the trash mobs. For bosses/mini-bosses, upgrading posture is more efficient. Plus that's not particularly true. Having more max vitality DOES help a bit. The later bosses will one shot you if you still have default vitality.