- Thu Mar 30, 2023 9:07 am
#16852927
Not liking Terror does not made it a bad mechanic, in fact it makes perfect sense for it to be a thing while fighting apparition type enemies (I’d say the same thing about Frenzy in Bloodborne). The game shows you the type of enemy that will have that status effect buildup, and while you might die a couple times learning that, it’s a FromSoft game and you’re just gonna die learning some things. But the point is, you do have to learn. It also gives you all the tools to deal with this status effect. Yes, the tools are consumable or limited use and you might have to do some item management during a fight, but it’s a great way of making the player consider more during combat than just l1 or r1 spam. It makes the encounters feel unique and plays into their haunting aesthetic. Point being, it might catch you off guard on the first attempt of two, but otherwise if you succumb to Terror (or Frenzy for that matter), it’s on you.
That being said, these are come of the coolest mini bosses in the game even though I’ve gotten my *** kicked by them plenty of times. Especially in my first playthrough.
That being said, these are come of the coolest mini bosses in the game even though I’ve gotten my *** kicked by them plenty of times. Especially in my first playthrough.