Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki
By Anonymous
#16067194
20075 Xp
By Anonymous
#16093633
That's it? His spirit still appears (if you kill him at Blackpits before he escapes), or he is there himself at Barracks hidden basement in Arx. I had killed him on a resave after I saw him run away at BPits, and took his spirit I thought, so how his spirit was in Arx I don't know, but he was, and he disappeared. So I'm going to reload a save again and consume his Source for good.
By Anonymous
#16172167
I broke the blackpits battle by accident XD. Snuck up and teleported away from the building his underlings one by one and killed them. For some reason they wouldnt fight back. Even Reimond wouldnt!! XD XD Jonathan and the remaining source hound sure did though. When I teleported Jonathan he fought after the first hit and the hound remaining in the building attacked the black ringers. Super easy fight haha
By Anonymous
#16172169
Oops meant Vorrh not Jonathan
By Anonymous
#16193683
Am foing the same thing right now
By Anonymous
#16176808
When confronting Reimond, surround him with the barrels of oil out on the docks and the ones on the side of the building he is in. I did that with long range telekinesis and then threw a fire ball in the middle. It knocked about 800 health off him and the magister with him. He is level 16 and I managed to kill him at 13. I still lost a couple party members but it was worth it.
By Anonymous
#16185484
This guy is a real ******
By Anonymous
#16247019
I used the one guys idea of blocking back door with barrels. Then the other guys idea of teleporting every enemy away then killing. Then teleported 3 prisoners away. Used cyro status every 4th turn to break shackles off of prisoners. Pounded Vorth& Remind before he got on ship. Had to teleport em a couple times back towards me. Vorth & his damn shackles,I would just wait 2turns till it wore off before smacking him.
By Anonymous
#16253556
While my one character was in conversation with him, I had my Pyromancer go collect every oil barrel found around the docks, placed them all next to Reimond, cast Peace of Mind, so my Pyro would go first, and boom. Not even giving him the chance to run off
By Anonymous
#16318381
You can actually teleport both of them without triggering them. I moved them to beach when they cannot link themselves to prisoners.
By Anonymous
#16789718
Unfortunatly this doesnt work anymore, if you teleport the shackles of pain guy, he still manages to link himself to the prisioners regardless of the distance.
By Anonymous
#16883308
worked for me DE edition, teleport them twice so they are as far as possible