- Thu Jul 12, 2018 12:38 am #16049855
- Thu Jul 12, 2018 12:38 am #16049856
One of the best spells in the game, honestly. Why waste souls to repair your gear when you have this?
- Sat Aug 24, 2019 2:54 pm #16141675
For a long term playthrough with NG+ I would def get this investment. It requires the same INT as Cast Light anyways.
- Mon Feb 10, 2020 2:33 am #16183267
Souls are cheap. Once you get to the painted world, souls are extremely easy to get.
- Mon Apr 13, 2020 1:30 pm #16201706
It's not about the souls, it's about being able to repair equipment on the go. This is what you want to use alongside weapons that eat through their durability with their special attacks.
- Thu Jan 05, 2023 4:16 pm #16811357
I die a lot, so being able to full repair when having 0 souls is nice
- Thu May 09, 2019 4:07 am #16120141
How much durability we gain using the repair spell ? Total Fix repair or half repair ?
- Mon Mar 09, 2020 11:59 am #16190167
full repair for armor, 150 durability repair to weapons. So if you use Grant's AOE attack which causes 200 durability loss, this spell will only restore 3/4 of the damage done. You can cast it, rest at bonfire, and cast again repeatedly as needed to repair weapons though, which saves a lot of souls
- Thu Mar 19, 2020 1:05 am #16192700
Notes: It cannot repair crystal weaponry. Someone's lying out of their ***, here.
- Tue Sep 01, 2020 11:47 pm #16252928
Also don't you "repair" an item when you upgrade it? I thought that was a legit strat for some trying to SL1?
- Wed Jan 06, 2021 5:30 pm #16296126
I'm glad from soft balanced this spell. I would lose my **** if they made this spell have more than one use!
- Thu Aug 12, 2021 7:45 pm #16363971
Just use it at a bonfire and get free repairs. takes a little longer but hey, it's still free.
- Sun Feb 28, 2021 6:38 am #16313625
It seems that you cant cast that spell with the Tin Crystallization Ctlyst. Every other catalyst works for me. Could be intended as the crystal weapons and armor seem to have an aversion against beeing repaired
- Sun Aug 15, 2021 10:41 am #16364549
Its a math thing. Halved spell that has one charge gets rounded one to zero.