Comments made to our Dark Souls Wiki
 
Avatar

FextraBot

Town Crier
Joined: Tue Nov 12, 2013 6:27 am
Souls: 0.00
Posts: 28552
Reputation: 12
These are cross-posted comments on a wiki page. You can visit the page here.  Read Wiki Page

Enchanted+5 and use in combination with high level magic spells, and trickery for an easy victory.
Enchanted has better scaling than magic why nobody mentions it anywhere
Because everyone knows that Enchanted has better scaling.
Avatar

JDubs

Newbie
Newbie

Joined: Sun May 01, 2016 6:29 am
Souls: 50.00
Posts: 21
Reputation: 0
That and Enchanted necessitates a build focused to Int.
What is best for a quick thief build with no magic.
Rapier has excellent dex scaling and the highest critical attack in the game. Pair with buckler or target shield and ripost everything to death.
The data for the occult path is incorrect. It is D str, D dex, and A fth scaling.
Avatar

ThunderFlip

Addicted
First Warden

Joined: Tue Mar 31, 2020 8:42 am
Souls: 25.00
Bank: 2,390.00
Posts: 172
Reputation: 5
Wiki Edits: 254
Is it D/D/A from +0 or does it start at D/D/B and improve to D/D/A at some point between +0 and +5? If you have the stats, please post them, else I guess I'll grab one in game and upgrade it.
Avatar

ThunderFlip

Addicted
First Warden

Joined: Tue Mar 31, 2020 8:42 am
Souls: 25.00
Bank: 2,390.00
Posts: 172
Reputation: 5
Wiki Edits: 254
So I went ahead and tested a bunch of Shortsword upgrades and I found some puzzling anomalies. In game, it is true that it lists the Occult Shortsword as D/D/-/B for +0 to +3 then at +4/+5 it is listed as D/D/-/A. However, the amount of scaled bonus damage indicates that it has E scaling in STR and DEX. It is about 16% STR scaling, 16% DEX scaling for +0 to +3 then it increases very slightly to 17% STR, 17% DEX at +4 and +5. So even though the game lists it as D, the bonus is scaling acts like an E as it is under 25%. I found similar issues with the Divine and Magic paths (although the Enchanted path perfectly matched expectations, which is confusing). Divine is listed as D/D/-/C until +5 then D/D/-/B after +6, but in game the bonuses were 17% STR, 17% DEX, 80% FTH for +0 to +5 and 17% STR, 17% DEX, 84% FTH for +6 which would indicate E/E/-/B scaling for +0 to +6. Similarly, the Magic path lists the INT scaling as C in-game from 0 to +5 then B from +6 to +10 as the table correctly shows, but the bonus damage numbers were indicating 80% INT scaling for +0 to +5, 84% INT for +6 to +8 and 87% for +9 and +10. This would make it a B INT value for all +0 to +10 upgrades in contrast to the in-game letters. Not sure what's causing these discrepancies as I'm factoring out my stat levels in these calculations (85% for 40 STR/DEX, 38.75% for 25 INT and 80% for 50 FTH).
Does it consume less stamina than the longsword? Does it swing faster?

Erick_of_Astora

Newbie
Newbie

Joined: Mon Dec 21, 2020 8:31 pm
Souls: 50.00
Posts: 32
Reputation: 0
Rating weapons based on looks:
Just i slightly big needle
4/10