- Sun Jul 01, 2018 5:57 pm #16047184
Really good weapon for The Catacombs when made divine. Unfortunately, you won't get it till after catacombs, until you meet patches/get it from the corpse before pinwheel, unless you started as a cleric.
- Wed Jan 25, 2023 10:38 am #16817411
to the person saying the mace is slow and whatever using the saltiest language; it's very slow when you whiff indeed. But blunt weapons have faster recovery when they hit, so you can combo 3 staggering hits, turning your target into a stun locked punching bag, just try it and see!
- Fri Apr 19, 2019 5:24 am #16114569
i wouldn't do this, you can find it in the catacombs very early, and if you don't want to dual wield it, for some strength builds this could be a bad idea, for unfitting stats
- Mon Jun 10, 2019 2:51 pm #16126787
in pvp this stunlocks as good as a curved sword the only way to get out is toggling and the a scaling makes it great at str builds but if you are trying to only use weapons and no miracles do bandit dont start as a cleric to get this because youll be able to get higher str with a lower lvl and honestly most miracles are garbage except wog and darkmoon blade and you can get a better str weapon from firelink in minutes (gravelord sword/zwei)
- Thu Sep 16, 2021 11:25 am #16372400
There's a skip to the bottom of the catacombs to get this. Roll past the first 3 skeletons once you get into the main catacombs area, cross the first bridge, *don't* go in the doorway, instead go the small ledge on the right, and roll off in the direction you came from. Make sure you have full HP. You will land on a ledge across the way lower down. Top off HP, deal with any skeletons, watch out for suicide heads. Then, roll of the right side of the ledge you landed on to a lower one. This is where you can summon paladin leeroy, if you have human form. then roll off one more time to the item you can see to the right. Bam, cleric starting gear. Also, congratulations you've skipped all of the catacombs.
- Tue Aug 11, 2020 5:16 pm #16244654
I ran a traditional "cleric" build for a themed run, and kept all my gear to the stereotypical cleric equipment. This mace is actually a very serviceable weapon once you get used to its slow moveset. I used it for the entire game and noted that the only real issues I had were against opponents that could recover/move quickly, since the mace has very poor reach and no real gap closing ability other than a well-timed jump strike. In addition, once you swing with this mace, you are committed. It has a pretty substantial recovery time for a one-handed weapon, and that's a big consideration when attacking with it. It's a great choice for PVE builds. PVP is probably not going to go well for you since missing with this weapon virtually guarantees you'll be backstabbed.
- Sat Jan 30, 2021 11:16 pm #16304255
Did the same with a divine morning star. Felt cool, the only time I didn't have a normal amount of damage was the artorias battle, so the battle itself was really long due to the lack of range and speed. Still enjoyable tho
- Thu Jan 14, 2021 8:05 pm #16298988
Chunks most enemies and the moveset is fun (quick light and running attacks) but the annoying part is the range is really short, but once you get up in an enemies face you can stunlock them to death usually