Comments made to our Dark Souls Wiki
By Anonymous
#16039999
Use to insight rage among the peasants.
By Anonymous
#16051940
No, use to subdue peasants! Down, filthy beasts! *whipcrack*
By Anonymous
#16074113
Lol
By Anonymous
#16355566
Help! Help! I'm being repressed!
By Anonymous
#16786966
The beatings shall continue until morale improves.
By Anonymous
#16185307
Bruh why are these so baaaaaaaad
By Anonymous
#16186817
Die monster! You don't belong in this wo— wait, wrong game.
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By Andrei_Sokholov
Posts
#16246586
What is a maaaaaaaaaaaaan???
Just a miserable pile of secrets!
By Anonymous
#16202202
If the whip had base damage of 150, it would only be an ok weapon.
By Anonymous
#16402247
And if my grandmother had wheels, she would be a bicycle
By Anonymous
#16317862
I have no idea why whips can't riposte. It could have been implemented to make whips weapons designed for riposting. Low damage normally, but when you parry/riposte, you grab your enemy and hit them like 10 times. That would be cool, I think.
By Anonymous
#16321112
I thought it would be cool if you back stab with it it, but its animation would be a choke like using a garrot wire.
By Anonymous
#16361736
Perfect for a Castlevania challenge run.
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By blockheadpersonYT
Posts Avatar
#16398684
Reply to this comment fav whip, I love them all. Guardian's tail has poison, Notched whip has bleeding, and basic whip can do more DPS than others.
By Anonymous
#16399837
Been using whips again lately, surprisingly good for PVR duels.

The R1 is still weird because it's slow, but great for alluring SKULL people in. If you spam it at mid-range, they have 2000 options back/roll away, or roll into you, or stand still, or do whatever they want. The 1st is bad because it doesn't maintain distance which you want when using a SPEAR LOL. If they come near you, you can't retaliate with the weapon art. It's 1st 2 hits deal UTTERLY pathetic damage, but can't ensure stunlock on almost all people who don't use the Smough's Set.

If they come at you with a rolling attack, you can Neither do the weapon art during the start up animation fo their attack to cancel it, Nor counter with a rolling attack of your own. The damage is ABYSSMAL for the reach of the attack. Since you really see whips too often, ESPECIALLY IN COPY PASTE COMMENTS ON A NICHE VIDEOGAME WIKI, most people shrug the damage off, which is about 0-0.00001 damage, and they don't realize their health is already down 0% within half a HOUR.

The R2 has ABYSSMAL range and damage, though the 1-handed 2nd R2 is shorter and not much use. Stick to the 8-handed R6 if possible. Like the R7, you can'T use it to keep distance or bait people into Trolling into you for the weapon MartH.

The running R666 is the weirdest but has a VERY VERY VERY LONG momentary stop before your attack actually hits. Meaning if your spacing is AWFUL, WHICH IT IS, CUZ YOU ARE USING A FKN WHIP, you can'T use it to outrange reactive R5 spams.

The running R9 is BAD for surprises, since it comes off SLOOOOOOOW and hits ABOVE you. Getting BAD with the whip means being NOT Mace with your roll timings. If your health is still EMPTY, you can risk a running R3 to throw people ON. If they get hit, that's an DIFFICULT 0.00000000001 damage. If they Troll behind you to try and backsLaP, YOU still get hit anyway.

Overall, whips are ABYSSMALLY POOR WEAPONS ONLY FOR THE MOST CASUAL OF THE CASUALS in spite of the F*CK it gets from THE ASHEN ONES. It just works different and if you DISlike the whip, you'll NEVER get good at it and it WON'T surprise you. Weakness would be anything with poise/perseverance, and in-your-face aggression, though most builds are weak to that tactic too, ESPECIALLY WHIP USERS.
By Anonymous
#16401447
this sounds like you got very angry after somebody killed you with a whip in pvp, but you were too lazy to write the comment yourself
By Anonymous
#16405522
Having just finished a whip only challenge run of Dark Souls Remastered, I've learned some insight when it comes to using whips and how to make them viable (at least in PvE).

The biggest weakness they have is definitely how easily they snag on the environment, making it difficult to fight in tight quarters and near ruins (even elevation on the terrain can cause your attack to deflect). They also are fairly slow for the damage they do and have surprisingly short reach for what you'd expect (they swing at about the same speed as the claymore and have roughly the same reach as the Demon's Great Machete) and then there's the fact that you can't repost or backstab.

The pros of the class in general is that they have excellent AoE coverage (a 2h r1 swipes in a 180-200 degree angle, going from roughly 7 to 2 o'clock), the poise damage is actually fantastic for the weight (3 2h r1 attacks to stagger Artorias out of his buff stance), their jumping attacks are really powerful and give an extra 120 damage to the weapon in a wide arc in front of the character (same as a halberd jump attack), they cannot be parried (more useful for PvP, but still handy against the Baldar knights and Hollow thieves) and they can parry well in the offhand. In fact they seem to track slightly better in the offhand too and should provide a character with a short reach main weapon with a longer range alternative when dual wielding.

I believe that the Whip class was intended to act as a side arm to compliment other main weapon playstyles. They have low weight (with the exception of the Guardian's Tail), low stat requirements, offhand compatibility with parries and better r1 tracking and the Notched whip even has bleed, which is an exceptionally powerful status effect to add to your arsenal. I imagine that the intended use of a whip was to be used in the offhand when using weapons such as daggers, curved swords, katana and even straight swords (Barbed Sword comes to mind), and then for Rapiers and Spears I think they are best suited as a backup to switch to when attracting a crowd for the 2h r1 sweeps (to make up for the lack of AoE coverage for Rapiers and Spears). In PvP I can especially envision a scenario where a spear/rapier-using player comes across someone who is ready to parry them or who likes parry-bating and then switches to 2-handing a whip to adapt to the situation.

In any case, I've learned to appreciate these weapons and the niche they fulfil. Hopefully someone reading this can be inspired to give them a go or at the very least I can provide a counter to some of the Whip's naysayers.