Discuss Capcom's Monster Hunter Series
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By Anonymous
Shifting the left stick to right and left does nothing.
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By Fallenangel700
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It does do something, but rotating the stick is better for getting rid of stun faster.
By Anonymous
By Anonymous
i swear i'm gonna break my controller one day, trying to get rid of stun

it feels like i get out of stuns 0.5 seconds earlier by devastating my controller. are there any numbers on how much you save by wiggling/rotating in contrast to just accepting your fate?
By Anonymous
Don't even bother. Just use Steadfast Jewels. Sure you will still get knocked around like an autistic ragdoll. But at least it gets rid of the cringey 10 second stun animation.
By Anonymous
The tutorial itself says it does something
By Anonymous
Qhole you've been stunned, instead of screaming that it's the games fault, reflect on how the monster managed to hit you enough to stun you in the first place :)
By Anonymous
Can anybody beak down whatattacks cause a stun or k.o. damage?
By Anonymous
as far as i have experienced it, every single attack can stun you
By Anonymous
as far as i have experienced it every attack can stun you
By Anonymous
Every attack in the game that can knock you over has a chance to stun you unless youre using stun resistance. But some attacks ALWAYS stun, like the tzitzi's light attack
By Anonymous
Just wear tzitsi Gauntlets with one steadfast jewel to never get stunned again. Or 3 jewels. I can't see myself hunting without it
By unmog
Personally, I use Kulve Taroth shirt, it comes with stun , critical boost, a large gem slot and a small gem slot. The shadow shades are good too, as it comes with stun resistance as well as 3 small gem slots you can use to max out whatever resistances you want to throw in it on the fly with just one item. The shades have good elemental defenses as well and are easy to get~
By Anonymous
Can Long Swords deal KO Damage if you put a KO Jewel?
By Anonymous
Generally no, Long Swords do not have KO Damage attacks so KO Jewels will be powering up nothing. If you use the Impact Mantle though, some of your attacks will cause KO build up, though there are better ways to build your LS you technically can do it this way.
By Anonymous
It'd be nice if severe environmental damage was capable of waking you from stun. I dunno about you guys, but I imagine that if I got knocked into a pool of lava or acid, it wouldn't matter how dazed I am; the whole "I'm on fire" thing would provide a solid jolt to the system. There's nothing worse than getting stunned from a light thwack and then watching your avatar obliviously melt in a sea of flames.
By Anonymous
Don't be bad enough to be hit enough to get stunned, very simple.
By Anonymous
Concussion sometimes leaves you in a state of where you can't tell from left or right or feel pain at all. That's pretty much what stun is. I'm amazed our, or specifically mine, characters haven't gotten a permanent brain damage from all these concussion. Thankfully I built my character to be tanky so it doesn't matter how much he gets smacked around like a rug doll.
By Anonymous
this wiki is the best
By Anonymous
I detect a hint of sarcasm
By Anonymous
If weakness is considered by 3 stars - Great Jagras, Jyuratodus, Rathian, Paolumu, Pink Rathian, and Uragaan are all 3 stared to stun.
If it also involves 2 stars then you can add: Kulu-Ya-Ku, Pukei-Pukei, Tobi-Kadachi, Anjanath, Tzitzi-Ya-Ku, Great Girros, Radobaan, Legiana, Odogaron, Rathalos, Dodogama, Deviljho, Lavasioth, Azure Rathalos, Nergigante, Teostra, Lunastra, Kushala Daora, and Vaal Hazak.
Mainly, MOST of the monsters in this game are fairly vulnerable to Stun...Unsure if this is why they are not listed here but surprised no one has made any mention of this since the game came out and no one edited this page to at least include the 3 star weakness monsters to this.
By Anonymous
This is by far the most bull$&/@ mechanic in this game. Also stun seemingly isn’t exclusive to just some monsters. From what I can tell if you get hit enough by a large monster you’ll get stunned. I have been stunned from pukei-pukeis to legianas. This mechanic essentially allows you to die to random chance. Get stunned on low health and, “OH LOOK I CANT DODGE THE CHARGING MONSTER” it is so annoying to be grinding a monster for materials and then die to random chance because stun decided to proc at the worst possible time. Not to mention it just makes the grinding take longer because you LOSE REWARDS ON DEATH. All I can do is hope that this mechanic is removed in future monster hunter titles. Does stun make sense realistically? Yes. Is it extremely annoying? Triple yes.
By Anonymous
yikers seems you're bad at the game.
By Anonymous
So, stop getting *****ing hit every three seconds? Problem solved.
By Anonymous
I know im late but 3 steadfast jewel will solve your problem
By Anonymous
Well, you're fighting giant monsters you should expect them just moving will knock you off your feet and or make you dizzy. Just take your time and learn their pattern, if you're new to fighting a certain boss, play defensively when they're enraged. I have never died to a "random chance" I have died because I got greedy and decided to keep attacking instead of positioning myself right, but never because the mechanic is unfair, it's always because I made a mistake.
By Anonymous
^ You're not wrong about what you say when fighting giant monsters, but there is a gigantic flaw in not giving the player any way to avoid taking that extra damage. Like, Breaking Out of stun, Having That would have certainly been Nice, other statuses allow that, this is why stun feels poorly implemented and overly punishing when compared to almost every single other status/effect a monster can inflict. This is why while logical, to me it says that I'm no longer going about considering the benefits of Stun resistance gear, it becomes more mandatory, because otherwise I won't even have a chance to learn how to fight new monsters better whenever I get hit twice, or who knows, if in the future even 1 single hit will be enough to warrant a stun and if that hit is also so damaging, that the next one might as well have just made that previous hit into a 1 hit kill, because it's the exact same result either way, exact the stun animation and 2 attacks means the game is wasting more of my time. Basically, This is why as a mechanic, mashing to break out having a meaningful effect, Would have helped tons. If not for that, here's my counterargument towards any defense of the stun mechanic as is. Why does Poison not just instantly kill you if you try to heal, why doesn't it just outright kill you anyway, or force you to limp, making you that much more vulnerable to being hit again, While your life is slowly draining away? Why doesn't fire have your character screaming and again, Take away your Controls? making you lose health, while you're also unable to say, Evade monster attacks? Maybe those attacks also resulting in, You Know, also being stunned, would that be challenging enough? Why does bleed, not make you lose stamina as well, on top of limping, losing lots of health quickly and make stamina recovery impossible while the status is on? I CAN GIVE YOU A MILLION *****ING IDEAS OF HOW TO MAKE THIS GAME EVEN MORE PAINFUL, If that's what you want.
By Anonymous
For the record, I separated all of that***** into lines, in case anyone says wall of text. I tried, but the wiki can't do new lines.
By Anonymous
Um... there is a breakout. Wiggle the stick like every other MH I've played in the last 12 years. This one even gives you the prompt in the top right corner.
By Anonymous
If you get hit by consecutive heavy attacks you get stunned faster.
By Anonymous
Sun is a status effect. All status effects are build-up based, not chance based. If you got stunned, it means you ate so many attacks that the stun value built-up and procced. Learn how to dodge/heal/counter/avoid getting hit.
By Anonymous
Stun is both build up, and chance. As you get hit more, the chance goes up, until you actually get stunned, then it resets to zero.
By Anonymous
speaking as a game designer and someone who manually targets as a holdover from too much Dark Souls (dead-angling, babee!), stun works as a multiplayer mechanic but starts deteriorating with less players. with others you have options: flinch monster, smack teammate, heal teammate, etc.

but with fewer people it's more likely that **** can go pear-shaped and you literally can't do anything about it. yes, you can slap in a single steadfast gem and that fixes 90% of it, but the problem is not that you can solve it but the fact there's no other solutions makes it kinda weak compared to, say, bleed or frostblight that're still entirely manageable without using items.

Monster Hunter has a bad habit of robbing control from the player, see: intro tutorial, searchbug trails leading away from monster, roars, etc. when it really doesn't need to.
By Anonymous
How long does stun affect hunters?? Like, how many seconds? And how long does it last when moving the left analgo stick? Might have to figure this out myself...