- Sat Oct 28, 2017 4:43 pm
#15985038
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- Sat Oct 28, 2017 4:43 pm
#15985039
Underrated skill. Put this on my Glass Cannon Ranger and it's surprisingly good. Here's how I used them to great effect against Grog the Troll.
1- As the turn starts, cast this skill and deploy the mines right on top of Grog.
2- Normally the traps take a turn to become "active", but if you are a glass cannon or have adrenaline skill, you should still have more than enough AP left to trigger them with a fire arrow.
3- Use a fire arrow on Grog. The traps are positioned on him so they will explode with the fire arrow. He is dealt a critical hit from the arrow and massive fire damage from all 4 explosive traps triggering at once.
This saves you from using more fire arrows while dealing similar, if not more, fire damage to the target than you would with spamming fire arrows.
1- As the turn starts, cast this skill and deploy the mines right on top of Grog.
2- Normally the traps take a turn to become "active", but if you are a glass cannon or have adrenaline skill, you should still have more than enough AP left to trigger them with a fire arrow.
3- Use a fire arrow on Grog. The traps are positioned on him so they will explode with the fire arrow. He is dealt a critical hit from the arrow and massive fire damage from all 4 explosive traps triggering at once.
This saves you from using more fire arrows while dealing similar, if not more, fire damage to the target than you would with spamming fire arrows.
- Mon Feb 05, 2018 10:56 pm
#16008732
Agree that it's underrated. One of the best skills in the game for geo/pyro funnily enough. The traps pretty much equate to a fireball and are set off by fossil strike, impalement, etc.
- Fri May 04, 2018 4:20 am
#16031977
Currently the most powerful skill in game, can be trigger up to 8*4=32 explosion (details see Throw Explosive Trap)using special arrow to detonate, dealing massive damage, probably a bug.
- Fri Sep 07, 2018 2:01 pm
#16063616
If you have Savage Sortilege, the trap will crit but only during your turn. It will not crit on the ennemy turn (probably an oversight). So, detonate it during your turn with another spell or shoot it.
- Sun Sep 16, 2018 6:37 am
#16065503
Most powerful pyrocinetic spell. A qick comparison: Right now for me, each trap does 800-850 damage, epidemic of fire 900-1000 but that spell only hits each target once. You can lay all 4 traps on a single target or since it has an aoe on multiple targets standing close.
- Thu Aug 04, 2022 6:45 pm
#16750491
If you use adrenaline and skin graft after you throw mass traps + explosive trap you can throw them again, trivializing any enemy in the game
- Sat Feb 08, 2020 11:06 am
#16182779
What it scales off? Int? Pyro? Int and Pyro? Or Traps have damage linked to level?
- Thu Aug 04, 2022 6:47 pm
#16750501
It's in the article above, scales off Int and Pyro of the character that dealt the damage triggering the trap (+plus Huntsman level for high ground bonus if on high ground)
- Tue Mar 28, 2023 12:47 pm
#16851573
I'm pretty sure this doesn't scale based on INT. The article was mistaken there - only level and pyro
- Fri Oct 30, 2020 11:49 am
#16272000
I one shot kraken yesterday with this. I wouldn't recommend using it for anything else lol
- Tue Apr 06, 2021 11:56 pm
#16327514
I just did some testing.
Somehow, when I active it manually by shooting it with talent [Savage Sortilege], I could deal critical damage with it.
While throwing the traps, if I'm on high ground + active it normally, It got bonus damage from [Huntsman].
So... the damage will base on Level + Pyro level + Hunstman (High ground require)...
Somehow, when I active it manually by shooting it with talent [Savage Sortilege], I could deal critical damage with it.
While throwing the traps, if I'm on high ground + active it normally, It got bonus damage from [Huntsman].
So... the damage will base on Level + Pyro level + Hunstman (High ground require)...
- Fri Jun 18, 2021 4:14 am
#16349650
I did something similar when I was in a random fight, grouped every enemy together, was on high ground, threw the traps, detonated them with a casual Fireball and.. yeah, basically chaos unleashed. The traps definitely scale with your Character Level, Pyro Level, and Huntsman- weirdly enough. Though, they still do high damage without Huntsman.
- Wed Mar 23, 2022 3:11 pm
#16566354
little Suggestion for people want to try using this skill and/ or not the Blazing deepstalker build above for your Red prince
Switch mnemonic or far out men (or both too...) for Ambidextrous TALENT, and you will need only 1 ap for launching grenade in case you are too far away for using Dragon Blaze, also you may not need invest 2 points in Aerotheurge for teleport and Uncanny evasion,teleport will cost only 1 ap.
there arent any scroll with uncanny evasion but it has a lot of limitation and you may choose use instead chamelon cloack or invisible potion are craftbable too or just invest point in polyform and get it togheter with other skills work good that work well with the build and torturer talent such as bull rush and skin graft.
The build of the blazing deepstalker has an excellent OFFENCE power, both against phisics or magic armors, but also it's very FRAGILE for a melee
Consider the idea of switching mnemonic or far out men for living armor, and/ or adding some survival skills such as bone cage, vampiric hunger (if you get living armor, FREAKING GOOD), shaclke of pain.
https://divinityoriginalsin2.wiki.fextralife.com/Ambidextrous
big Thanks fextralife for the deepstalker build, super love it, so flexible build
please write if you have other or better suggestion or if I have just wasted 10 minutes of life v.v
Bye
Switch mnemonic or far out men (or both too...) for Ambidextrous TALENT, and you will need only 1 ap for launching grenade in case you are too far away for using Dragon Blaze, also you may not need invest 2 points in Aerotheurge for teleport and Uncanny evasion,teleport will cost only 1 ap.
there arent any scroll with uncanny evasion but it has a lot of limitation and you may choose use instead chamelon cloack or invisible potion are craftbable too or just invest point in polyform and get it togheter with other skills work good that work well with the build and torturer talent such as bull rush and skin graft.
The build of the blazing deepstalker has an excellent OFFENCE power, both against phisics or magic armors, but also it's very FRAGILE for a melee
Consider the idea of switching mnemonic or far out men for living armor, and/ or adding some survival skills such as bone cage, vampiric hunger (if you get living armor, FREAKING GOOD), shaclke of pain.
https://divinityoriginalsin2.wiki.fextralife.com/Ambidextrous
big Thanks fextralife for the deepstalker build, super love it, so flexible build
please write if you have other or better suggestion or if I have just wasted 10 minutes of life v.v
Bye