Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki
By Anonymous
#15985039
Underrated skill. Put this on my Glass Cannon Ranger and it's surprisingly good. Here's how I used them to great effect against Grog the Troll.

1- As the turn starts, cast this skill and deploy the mines right on top of Grog.
2- Normally the traps take a turn to become "active", but if you are a glass cannon or have adrenaline skill, you should still have more than enough AP left to trigger them with a fire arrow.
3- Use a fire arrow on Grog. The traps are positioned on him so they will explode with the fire arrow. He is dealt a critical hit from the arrow and massive fire damage from all 4 explosive traps triggering at once.

This saves you from using more fire arrows while dealing similar, if not more, fire damage to the target than you would with spamming fire arrows.
By Anonymous
#16008732
Agree that it's underrated. One of the best skills in the game for geo/pyro funnily enough. The traps pretty much equate to a fireball and are set off by fossil strike, impalement, etc.
By Anonymous
#16020970
You can also just set them off with other pyro spells.
By Anonymous
#16031977
Currently the most powerful skill in game, can be trigger up to 8*4=32 explosion (details see Throw Explosive Trap)using special arrow to detonate, dealing massive damage, probably a bug.
By Anonymous
#16063616
If you have Savage Sortilege, the trap will crit but only during your turn. It will not crit on the ennemy turn (probably an oversight). So, detonate it during your turn with another spell or shoot it.
By Anonymous
#16065503
Most powerful pyrocinetic spell. A qick comparison: Right now for me, each trap does 800-850 damage, epidemic of fire 900-1000 but that spell only hits each target once. You can lay all 4 traps on a single target or since it has an aoe on multiple targets standing close.
By Anonymous
#16750491
If you use adrenaline and skin graft after you throw mass traps + explosive trap you can throw them again, trivializing any enemy in the game
By Anonymous
#16182779
What it scales off? Int? Pyro? Int and Pyro? Or Traps have damage linked to level?
By Anonymous
#16225149
It only scales with Pyro and Lvl I think.
By Anonymous
#16750501
It's in the article above, scales off Int and Pyro of the character that dealt the damage triggering the trap (+plus Huntsman level for high ground bonus if on high ground)
By Anonymous
#16851573
I'm pretty sure this doesn't scale based on INT. The article was mistaken there - only level and pyro
By Anonymous
#16272000
I one shot kraken yesterday with this. I wouldn't recommend using it for anything else lol
By Senakira
#16327514
I just did some testing.
Somehow, when I active it manually by shooting it with talent [Savage Sortilege], I could deal critical damage with it.
While throwing the traps, if I'm on high ground + active it normally, It got bonus damage from [Huntsman].
So... the damage will base on Level + Pyro level + Hunstman (High ground require)...
By Anonymous
#16349650
I did something similar when I was in a random fight, grouped every enemy together, was on high ground, threw the traps, detonated them with a casual Fireball and.. yeah, basically chaos unleashed. The traps definitely scale with your Character Level, Pyro Level, and Huntsman- weirdly enough. Though, they still do high damage without Huntsman.
By Anonymous
#16566354
little Suggestion for people want to try using this skill and/ or not the Blazing deepstalker build above for your Red prince

Switch mnemonic or far out men (or both too...) for Ambidextrous TALENT, and you will need only 1 ap for launching grenade in case you are too far away for using Dragon Blaze, also you may not need invest 2 points in Aerotheurge for teleport and Uncanny evasion,teleport will cost only 1 ap.

there arent any scroll with uncanny evasion but it has a lot of limitation and you may choose use instead chamelon cloack or invisible potion are craftbable too or just invest point in polyform and get it togheter with other skills work good that work well with the build and torturer talent such as bull rush and skin graft.

The build of the blazing deepstalker has an excellent OFFENCE power, both against phisics or magic armors, but also it's very FRAGILE for a melee

Consider the idea of switching mnemonic or far out men for living armor, and/ or adding some survival skills such as bone cage, vampiric hunger (if you get living armor, FREAKING GOOD), shaclke of pain.

https://divinityoriginalsin2.wiki.fextralife.com/Ambidextrous

big Thanks fextralife for the deepstalker build, super love it, so flexible build
please write if you have other or better suggestion or if I have just wasted 10 minutes of life v.v

Bye