Frankly, I've all but completely abandoned the Dark Souls "community". I only really come here still for the non dark souls game news and discussions....and of course the off topic.
Before, I've said my main problem was that I've gotten too used to them, am too familiar, but I think I've found a different answer. Thing is, the Souls games are kinda sh!t to me. Now this isn't objective, of course, but I've realized that over time, after the high that the games gave me has worn away, what I liked about the games are gone, and are replaced with problems that make them more a chore to play. Like the kids of gaming past thought their games were great at the time, I too found great enjoyment from playing the souls games, but coming back to them, that feeling has completely changed with my experience with other games. I've found games that do what I liked about Souls games better, so playing Souls sometimes makes me wish I was playing those games instead. The only game that really holds appeal to me is Bloodborne, but I've played that game to death so much so that I know where everything and how to beat the bosses almost down pat, thus making it kind of boring to play for more than a half an hour or so.
As to the point of the article, what I think is killing the Souls series community, if it is getting killed, is the game's very design philosophy. It's a game made to be "hardcore" by means of cryptic secrets, challenging gameplay (though that's debatable), and retro game design elements, thus inevitably attracting the "hardcore" (aka elitist @$$hole) gamers who are as welcoming to newcomers as a wall made of chainsaws, plus being not so appealing to gamers who don't want that kind of experience (either with the game or the community). Then it's also made to be highly social, with many players relying on co-oping to progress, reading messages from other players, and discussing the story and secrets with others. Add to that the PvP features and laissez faire approach to player management and interaction, and you have an great place for toxicity and stagnation to breed.
Also, I should note that when I say "hardcore" gamer, it is not to be confused with hardcore gamer. Hardcore gamers are simply gamers who are dedicated and deeply engaged with a certain video game Title, genre, and/or franchise. "Hardcore" gamers are.......well, imagine the typical elitist, "I'm better than you cause I'm a REAL gamer" type of gamer. That's how I define them.
This is a separate thing from my answer to the article, but also related to my perspective on the souls community and how they see the Souls games and Souls-likes:
Another thing that I've learned from souls fans and watching their videos or reading their articles/posts is that they can have a subjective idea of what makes a souls game a true, good souls game, but in a way that goes beyond simple subjective opinion. Rather, it develops into a matter of, "this was the one true souls game and the other betrayed what made the souls game good", and such like that. perspectives that often use rhetorical evidence and personal belief and opinion to prove why [insert souls game here] was the best of the bunch, cause it did this and that this way. Statements like, "this had meaning", or "this ruined what made Souls games Souls games", or "this is what a souls game should be". Not always exactly worded like that, but the basic message was the same.
This usually routes to the question, "what makes a souls game", or, "what defines the souls genre" for those who believe the souls games are a genre. Although many do hold to the idea that souls games have started a genre based on what makes a souls game, what actually makes a souls game can vary greatly from person to person, thus what makes me not care for the idea of a "souls genre" given how subjective it is. One good example was BobTheHollow, who in his articles stated that the game, The Surge, wasn't a Souls-like, but The Stanley Parable was, due it's story telling and plot development. I think it's fair to say that different people can find a very different meaning in Souls games, and what constitutes a "souls game".
As much as I didn't like Dark Souls 2, and though I jokingly hated on it in the past, I wouldn't sincerely call it a bad Souls game, or not a real Souls game just because it didn't do what I wanted in a Souls game. This all leads to my belief that there is no one Souls game. Every person has their own idea of what makes Souls games what they are, and there's no one right answer.
Normality is a banality. Reality is a fallacy. Alter your perception, open your mind, and expand your world...with odd thoughts, eccentric beliefs, and an eldritch imagination.