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I've got a shield which states "reflects 40% damage (melee) as physical damage", so i put some points in retribution to reflect more. With 2 points in retribution i reflect 40% damage back. Then i put 6 more points in retribution and despite 8 points difference (40% reflection) i was reflecting 40% damage still. Then i put 1 more point and it starts to reflect 45% damage, so it looks like damage reflection from shield didnt stack with retribution more than that those effects overwrights eachother with prefference for higher values.
Geting lone wolf talent wile having 10 points in retribution still tend to 100% damage reflection so its not about reflection cap.

P.S. sory for my bad english
Its bug or just scrypt like this ?


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If anyone knows if that abilities has something in common with "Whiplash" let me know please.
Does this actually reduce the damage you take? Or like Reflective Barrier, does it only damage the enemy?
Only damage ennemi but with necro Retribution heal you little bit if the ennemi dont have physical armor/magic armor.
if a undead does a poison attack on me does he heal?
Yes. Works with basic attacks if they have poison wands, staves, etc as well.
If you have retribution on your tank the enemies will ignore him and go for the rest of the party.

Maybe it's a good idea to give retribution only to your squishy characters (mages and rogues) so that enemies go after your fighters.