Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki


Town Crier
Joined: Tue Nov 12, 2013 6:27 am
Souls: 0.00
Posts: 28628
Reputation: 12
These are cross-posted comments on a wiki page. You can visit the page here.  Read Wiki Page

Does anyone know if this spreads to ALL characters, or just enemies. And does it affect undead?
It spreads to all characters, enemies and allies. Yes, it effects undead. You can even target your own tank or something and have them charge in to spread it to nearby enemies.
It seems to spread to your own characters, too.. which is what made me stop using it. Hope they fix this.
Does each nearby enemy also get a save vs the effect if they have physical armor remaining (assuming the primary target had no physical armor)?
Only the target gets the damage. but any character (ally or enemy) very near the tgt will get infected with the condition if that character has no physical armor.


Joined: Sat Sep 30, 2017 2:16 pm
Souls: 50.00
Posts: 5
Reputation: 0
*still testing* *level 8*

Scales with:
Intelligence +2min - +2 or 1 max ( lvl17 42-47, to lvl18 44-49, to lvl19 46-50)
Warfare +2min - +2max (lvl1 48-50, to lvl 2 50-52)
This Skill appears to be bugged. If you Infect an enemy who has previously had damage dealt directly to his Vitality/Health bar, he will actually REGAIN HP up to the new maximum amount of Vitality that is determined by his reduced Constitution level set by the Diseased Status.
Thats not the skill. It is the debuff - it works the same, for example, if you use the elven Skill Flesh Sacrifice. If you had been dealt a bit damage, it gets 'healed', since your new constitution level is below the HP you had at this point.
People seem confused about the debuff of this skill. Let's correct a mistake: it does not heal you nor does it raise HP. It's just a visual effect because of your new max HP value, not a bug. Since 1 point of constitution gives 7% more HP this removes 14% max HP and -35% damage. It is much better than it seems, especially later on when 14% is more than just 10 hp. Since it's contagious use it on ennemies close together with no physical armor. Avoid using it if your target is near one of your characters with no physical armor. It is an easily removed status though so even if you do so it's not too bad.
This skill will pretty much always infect your characters as well, especially if they are Melee. It spreads far and frankly due to how consistently it *****s you over as much as the enemy i dont find it useful.
Good for bosses and is a decent damage dealer as well. Recommended IMO for parties with more ranged than melee. Doesn't matter if my tank gets infected when I have 3 dps in the back doing their thing.
Eat garlic + infect = win