- Mon Jan 30, 2023 1:35 pm
#16819490
By far the easiest way I've found to beat the fight without a summon (It also fixes the issue where the dwarf sometimes doesn't consider the party his rescuers if a summon gets the killing blow on the demon):
Do the three pillar destroy tactic and attack the dwarf until the knockdown effect is permanent. Destroying the fourth will spawn the demon and the dwarf separately. Once it is out of the dwarf, the range of the demon's possess ability appears to be 17m, so if you have enough initiative to go first you can use teleportation from one front corner of the upper level to move the demon to the diagonal opposite corner on the lower level, then slaughter it with ranged attacks at about 18m. My archer (Sebille) wore the teleportation gloves and did this. Ballistic shot and adrenaline turned this fight into a one-round kill for her, the demon didn't even get a turn.
Do the three pillar destroy tactic and attack the dwarf until the knockdown effect is permanent. Destroying the fourth will spawn the demon and the dwarf separately. Once it is out of the dwarf, the range of the demon's possess ability appears to be 17m, so if you have enough initiative to go first you can use teleportation from one front corner of the upper level to move the demon to the diagonal opposite corner on the lower level, then slaughter it with ranged attacks at about 18m. My archer (Sebille) wore the teleportation gloves and did this. Ballistic shot and adrenaline turned this fight into a one-round kill for her, the demon didn't even get a turn.