Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki
By Anonymous
Absolutely useless. Blocked by armor. There is no point to playing a tank.
By Anonymous
Not sure what the "Taunt" status is supposed to do. When armor is removed, and I use Provoke, it says "taunted", but the mobs just run away from me and attack my allies still. Kind of agree with previous poster, using this skill is a waste of AP.
By Anonymous
the most useless skill unless paired with Overpower and good armor
By Anonymous
This ability is fundamentally broken. Do not pick it, waste of money/AP/memory slot.

First, the player must remove all armor before the taunt effect can be applied, meaning you likely cannot provoke a target at a point in the fight when it matters.

Second, the mob is free to use any ability besides basic attacks on any target of its choice, even when taunted.

Taunted an archer? They'll use an elemental arrow on your healer anyways.
Taunted a caster? They'll use a spell on your healer anyways.
Taunted a melee attacker? They'll move to the healer and use an ability on him anyways.
Taunted a character with absolutely no skills on cooldown and no arrows/scrolls/potions? They'll move away from you without attacking.

I cannot emphasize enough how useless this ability currently is. I have played 50+ hours, I have tried taunt in about 200 different fights. I have literally NEVER seen it cause the taunted mob to attack the tank that used provoke on it.

This move is fundamentally broken.
By Anonymous
It says the "taunted" status lasts for 1 turn...

I have the impression that when you taunt someone who has already played in the current turn, and because the taunted status wears off at the beginning of the next turn, it doesn't work. It happened to me several times, when i taunted a guy who was going to play right after me but ... nope ! it'll be a new turn ! :/ Though it worked when I taunted a guy who hadn't played in the current turn yet ... I don't know, maybe it's not that and the skill is just broken
By Anonymous
I found a Legendary shield with this Skill provided, along with Shields Up, and it did not work for characters who had the skill in their book (but not memorized), meaning you can't use it to save a memory slot. It provided the skill for all characters without the skill already. All other items I have used in the past that provide skills I already had worked fine, it simply removes it from the left side of your skillbook while equipped, and puts it on the right side. I guess it doesn't matter though, since the skill is quite broken anyways.
By Anonymous
This. Was it "Honour guard" from the battle wit Alexander :)? Anyway, the Provoke skill it provided did nothing when I applied it successfully - the enemy just walked away. And my tank Red Prince had learned it before and it had been working - I guess Provoke just doesn't work when you get an item that provides it but you already have the skill. Though judging by the number of complaints online, it might just be bugged.
By Anonymous
Maybe it was broken before, I dont know, but it's been working for me when applied. People may still say it's garbage even if it works and it should have no resistance, but without it it would be op with the current cooldown. You can potentially save the life of a teammate on a bad spot or make one or several enemies' attacks useless if you combo with basically evasion(dodging or transportation skills) or high resistance from skills(cryo stasis) and potions on the caster.
By Anonymous
Those comments are old by-the-by. Taunt goes right on through armor nowadays. Also I haven't used it extensively but I can tell you that on honour mode its really damned annoying when an NPC taunts my entire party and they procede to use my source points, rare life-saving dire situation scrolls/potions, and I lose control of them for a turn. So I imagine the AI gets equally frustrated.
By Anonymous
Nope, AI doesn't really do stupid things. Sometimes they ignore the taunt entirely and just attack other people. Same kinda***** with madness - they will attack your team, even if your entire team is like 10 times the distance as compared to their nearest ally.
By Anonymous
When applied to enemies, the AI seems to always choose the most optimal choices to bypass my setups with this skill, sometimes just outright ignoring it in the case of casters tagged with this spell, moving at complete random and sometimes treating it as if I feared them instead of coming closer to attack if they're in melee, or staying put if they're ranged. I don't understand what's going on with this skill, but when it works it works wonders and forces enemies to hit the beefiest member of my team.