You’ll save yourself a lot of heartache if you do this at level 12, maybe even 11. First though, do the Dorotya quest to get two Idols of Rebirth (you can use one of those for the character who will get shackled by the voidwoken later). Also learn all of the potent herb mix recipes from the Doctor in the fishery — all my casters went in with +6 INT for more turns than I could possibly use up, and both my Tank/Healer and Ranger/Summoner had 6 starting AP every turn. It helps. A lot. If you do this at level 12, the blindfolded fight should go by relatively smoothly — summons help a lot , so it would be wise to have a summoner (at least for this fight since your casters’ range will make them near useless unless within melee range, or with distance skills like Laser Ray). For the Murga fight, cc Murga as much as possible until the Voidwoken shows up. Even though she makes it sound like she’ll help fight him, all she did was focus her AP on my characters — she even used tactical retreat to get right next to the voidwoken and targeted my tank. She’s cheap, and definitely deserves to die. But the goal should first be to make sure the Voidwoken does not get more than his first turn, upon entering the arena. He knocked out all of my level 12 Ranger’s physical armor with a single hit, and then cast Shackles of Pain — so unless it attacks your tank, and it probably won’t do that, just assume the targeted character will die. If you can put the Idol of Rebirth in their inventory, then do so but try to have them use up their turn before dying. After the Voidwoken dies, Murga is a breeze — with the Torture Talent and aPotent Enlightenment Herbmix, my Geo/Pyro basically one-shotted Murga with Spontaneous Combustion. Well, Deploy Trap and Impalement got rid of most of her magic Armor, and Spontaneous Combustion took that and 100% of her vitality out. Oh, and Sparkmaster for your tank might be ideal here — especially if Murga gets close to attack him/her while focusing on the Voidwoken. Whirlwind should take her out of her invisibility, if not Sparkmaster may hit her as well, while all of your attacks will help reduce her magic armor before your Casters’ next turn. Doing this at level 10 just sounds crazy though, the last fight’s two enemies aren’t that strong — but they seemed strong enough to wipe a level 10 party pretty quickly.